Web 2.0 in Business

Get Started. It's Free
or sign up with your email address
Web 2.0 in Business by Mind Map: Web 2.0 in Business

1. How Will It Change My Business?

1.1. Positive

1.1.1. Gives the business a Web Presence

1.1.1.1. Facebook Profile

1.1.1.2. Google Sites

1.1.2. World Wide Web

1.1.2.1. Draw more clients

1.1.3. Less expensive

1.1.4. Advertising

1.1.5. Gives more than just Information

1.1.5.1. Links with in sites

1.1.5.2. Allows users to run software-applications through a browser.

1.1.6. Faster, less time for loading of pages

1.2. Negative

1.2.1. Complex

1.2.2. It is in the hands of the user

1.2.3. Vulnerable to user exploits

1.2.4. Potential for uneducated knowledge sharing

2. What is Web 2.0

2.1. Social Networking

2.1.1. Twitter

2.1.2. Facebook

2.2. Media Networking

2.2.1. Qubo

2.2.2. MTV

2.3. Computer Networking

2.4. Opinion Networking

2.4.1. Fox News

2.5. Advertise Networking

2.5.1. Adgator

3. Is Web 2.0 right for the Business, NOW!

3.1. Yes

3.1.1. Communication between firms

3.1.2. Communication between buyers and sellers

3.1.3. Helps business expand

3.2. No

3.2.1. Information Confidentiality

3.2.2. Security Vulnerabilities

3.2.3. Unreliable information

3.2.4. Staff resistance to change

4. Why Businesses should use Web2.0?

4.1. Benefits of Advanced Technology

4.2. Ranking of your website

4.3. Competitive Advantage

4.4. Helps expand and grow the business

4.5. Provides

4.5.1. Information Storage

4.5.2. Creation

4.5.3. Dissemination Capabilities

4.6. Increase Profits

4.7. Allows Clients to interact with the business

4.7.1. Bloggs

4.7.2. Facebook

5. Enabling Web 2.0 in the Business

5.1. User interaction

5.1.1. Blogging

5.1.2. Wiki's

5.1.3. Mashups

5.1.4. Information Sharing

5.1.5. Social Networking

5.1.6. Video Sharing

5.2. Could have on Business Site

5.2.1. Search

5.2.2. Links

5.2.3. Authoring

5.2.4. Tags

5.2.4.1. Folkonomies

5.2.5. Extentions

5.2.6. Signals

5.3. Development Technology

5.3.1. Ajax

5.3.2. Asynchronous Javascript

5.3.3. Flash