Perfect World client Structure

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Perfect World client Structure by Mind Map: Perfect World client Structure

1. Models

1.1. <Path to object>

1.1.1. .ECM

1.1.1.1. .SMD

1.1.1.1.1. if version 5 .smd

1.1.1.1.2. if version 6 .smd

1.1.1.1.3. if version 8 .smd

2. GFX

2.1. <any folder containing .gfx files>

2.1.1. .GFX

2.2. "textures" folder

2.2.1. .DDS file

2.2.1.1. particle image

2.2.2. .BMP file

2.2.2.1. particle image

2.2.3. .TGA file

2.2.3.1. same as a .DDS

3. SFX

3.1. .wav files

3.1.1. ingame sound effects

4. Map folder

4.1. <map name>

4.1.1. region.clt

4.1.1.1. clientside mirror of region.sev. controls safe zones and portals.

4.1.2. precinct.clt

4.1.2.1. clientside mirror of precinct.sev. controls area names, respawn points and ingame music.

5. Surfaces

5.1. .jpg login screens

5.1.1. "ingame" folder

5.1.1.1. map pictures

5.1.1.2. emotions

5.1.2. "minimaps"

5.1.2.1. map folders with 4 .dds images to a map square

5.2. other general menu images

5.3. "Logo.dds" -server logo

5.4. "百宝阁" folder

5.4.1. .dds files

5.4.1.1. previews of items for cash shop

6. Configs

6.1. List of animation names

6.2. censored words

6.3. item name colours

6.4. item descriptions

6.5. debugg consol commands

6.6. many files for error messages

7. Interfaces

7.1. each menu has

7.1.1. .dtf

7.1.1.1. buttons/images/background - names and picture links

7.1.2. .stf

7.1.2.1. Text on menu