
1. Attitudes
1.1. Role-dependent
1.1.1. Remixer
1.1.2. Remixee
1.2. Reactions
1.2.1. Indiference
1.2.2. Positive
1.2.3. Negative
1.2.3.1. Sad
1.2.3.2. Angry
2. Evaluating remix culture
2.1. What, why, how many are..
2.1.1. remixed
2.1.2. remixes
2.1.3. "original"
2.1.4. generations
2.2. Content
2.2.1. modularity
2.2.2. originality
2.2.3. type
2.2.3.1. games
2.2.3.2. animations
2.2.3.3. stories
2.2.3.4. simulations
2.2.3.5. music
2.2.4. theme
2.2.4.1. Popular culture
2.2.4.1.1. Cartoons
2.2.4.1.2. Movies
2.2.4.1.3. Books
2.2.4.2. Peer-produced
2.2.4.2.1. characters
2.2.4.2.2. styles
2.3. Components
2.3.1. Media
2.3.2. Code
2.4. What makes a healthy remix culture?
3. System constraints and affordances
3.1. Social
3.1.1. Rules
3.1.2. Norms
3.1.3. Interventions
3.2. Technical
3.2.1. Modularity
3.2.2. Tracking
3.2.3. Interventions
4. Motivations
4.1. group identity
4.1.1. cultural icons
4.1.2. joining chain
4.2. social learning
4.2.1. mimicking
4.3. pride
4.3.1. attribution
4.3.2. credit
4.4. joy
5. Strategies
5.1. Preventing remixing
5.1.1. obfuscation
5.1.2. explicit statment
5.1.3. attack
5.2. Promoting
5.2.1. Content
5.2.2. Modularity
5.2.3. Cultural connections
5.2.4. Sense of belonging
6. Ontology
6.1. Remix
6.1.1. Tweak
6.1.1.1. Personalization
6.1.1.2. Improvement
6.1.2. Chain element
6.1.3. Experimental
6.1.4. Attack
6.1.5. Identical copy
6.1.6. Collaboration
6.1.7. Extraction
6.2. Original
6.2.1. Chain starter
6.2.2. Encouraging remixing
6.2.3. Collaboration
6.2.4. Library
6.2.4.1. Template
6.2.4.2. Sprite
6.2.4.3. Media
6.2.4.4. Prepackaged
7. Youth relationship to content
7.1. consumer
7.1.1. Legal implications
7.1.1.1. Law strangling creativity
7.1.1.2. Lessig
7.1.1.3. Creative Commons
7.1.1.4. New node
7.1.2. Overexplored?
7.2. producer
7.2.1. Remixing peer's works
7.2.2. Meme's
8. Lit
9. Questions
9.1. Challenges of remix cult
9.1.1. Why and how people remix?
9.1.2. How and why people evaluate remixing?
9.1.3. Dichotomies
9.1.3.1. Legal
9.1.3.2. Value
9.1.3.2.1. Cultural
9.1.3.2.2. Educational
9.1.3.2.3. Participatory