iPad use in the Museum
by anita vyas
1. Usage
1.1. Interaction
1.2. As a guide
1.3. Reinforce content
2. Technology
2.1. Wireless
2.2. Cool apps
2.3. Flexible
2.4. Mobile
2.5. User Friendly
3. Learning
3.1. Learning the technology
3.2. Learning the content
3.3. Learning collaboratively
4. Limitations
4.1. Confusing navigation
4.2. Learning curve and Learning culture
4.3. Age appropriateness
4.4. Family dynamics and interaction