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Introduction to eLearning by Mind Map: Introduction to eLearning
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Introduction to eLearning

definitions

1. ICTs in education 2. internet in education 3. how education changes due to ICTs and the internet

the use of new multimedia technologies and the Internet to improve the quality of learning by facilitating access to resources and services as well as remote exchanges and collaboration

education

learning outcomes

Savoir - knowledge Savoir faire - skills Savoir ĂȘtre - attitudes

MLA Generic Learning Outcome, Knowledge and Understanding Skills Attitudes and Values Enjoyment, Inspiration, Creativity Activity, Behaviour, Progression

3 forms of the activity of educating

Verbalization

Examples

Modeling

3 basic elements in education and in the didactic contract

People

Contents / goals

Methods / strategies

3 remarks

education is always education of people

the fundamental communicative and educational experience of human beings is the interpersonal dialogue characterized by the presence of the interlocutors and by the sharing of their experience and meanings

education has always tried to make use of technologies (of the word and not) and the available strategies- and has created new ones as well- so that the educational experience is enriched and made more efficient and effective

technologies of the word

taxonomies

1. which aspects of communication a technology is able to fix.

2. the activities and processes required for the objectification.

3. the possiblity to move phisical supports of communication in space

4. conditions for access and interpretation

others: 1. synchronous / asynchronous; 2. bandwidth

electronic texts characteristics

1. directly inaccessible to human senses

2. immaterial

3. perfectly reproducible

4. always accessible without any limit of space

5. modified as much as one wants

6. multimedia

7. persistent

8. interactive

9. high degree of customization

philosophies towards ICTs

determinism

instrumentalism

3 learning processes

formal learning

non-formal learning

informal learning

cultural heritage learning

4 areas of activity

archives

museums

cultural environments

arts

main characteristics

Active Learners

Learning is an interplay

Learning involving several senses

Learners are emotionally affected

a model to interpret and design

people

support

communication

methods

space

time

contents

interactivity

media

different approaches to instructional design

the linear approach

the heuristic approach

prototype models

constructivist approach

technologies

web 2.0

features, User Generated Contents, Public Square, Fulfilling Multimedia Promises

tools

used in formal and informal educational contexts

categories

infrastructure

delivery applications, LMS, contents, evaluation, management, communication

productivity applications

commercial vs. open software

learning objects