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NoName Game by Mind Map: NoName Game

1. Phase I: Desired State Vision

1.1. Goals

1.1.1. Educational

1.1.1.1. - Generate electronic portfolios

1.1.1.2. Learn/Practice professional project collaboration

1.1.1.3. Develop a deep understanding of Algebra and Arithmetic through the creation of a math handbook.

1.1.1.4. Learn to create on the web using tools of choice

1.2. Game Look and feel

1.2.1. Shields

1.2.1.1. Shield Types

1.2.1.1.1. Levels of Shields

1.2.1.2. Each shield has a power level

1.3. Game Flow

1.3.1. Walking game where users make tools and rules to be used during problem solving sections

1.4. Leader Board

1.4.1. Point System

1.4.2. Monetary Points

1.4.2.1. Game $ purchases extra tools and hacks

1.5. Tool Builder

1.5.1. Vocabulary Tools

1.5.1.1. Vocabulary

1.5.2. Rule Making Tools

1.5.2.1. Identify and Create

1.5.2.1.1. Math Properties

1.5.2.1.2. Patterns

1.5.3. Example Solver

1.5.3.1. Solver Board

1.5.3.1.1. Rules

1.5.3.1.2. Vocabulary

1.5.3.1.3. Algorithm flow

1.6. Early Prototype

1.6.1. User Interface

1.6.2. Sections

1.6.2.1. Login

1.6.2.2. Leader Board

1.6.2.3. Paths

1.6.2.4. Tool Making

1.6.2.5. Solver Board

1.6.3. Tools

1.6.3.1. Drawings

1.6.3.2. Scratch Models

2. Team

2.1. Andy

2.1.1. Developer

2.2. Barry

2.2.1. Project Manager

2.3. Declan

2.3.1. Graphic Designer

2.4. Marc

2.4.1. Game Designer

2.5. Nathaniel

2.5.1. Game Designer

3. Phase II: System Design

3.1. User Interface

3.2. Use/Case

3.3. Pseudo Code

3.4. Tools Choice

3.5. Create Implementaiton Plan

3.5.1. Iterations

3.5.1.1. Working Prototypes

4. Phase III: Implementation

5. Phase IV: QA and Improvements

6. To Dos

6.1. Starting October 13

6.1.1. Create Mockups of Badges

6.1.1.1. Declan

6.1.2. Capture images of Medieval worlds for different parts of the game

6.1.2.1. Andy

6.1.2.2. Nathaniel

6.1.3. Create Algebra Roadmap

6.1.3.1. Barry

7. Algebra Roadmap