1. Tutorials
1.1. Goals
1.1.1. to present information
1.1.2. model a skill
1.1.3. guide learner through use of skill and information
1.2. Example
1.2.1. Khan Academy
2. Hypermedia
2.1. Examples
2.1.1. Encyclopedias/Reference Sources
2.1.1.1. Wikipedia
2.1.2. Student Projects
2.1.2.1. WebQuest
2.1.2.2. Wikis
3. Drills
3.1. Examples
3.1.1. digital flashcards
3.1.2. digital workbooks
3.2. Cons
3.2.1. boring
3.2.2. used for keeping students busy
4. Simulations
4.1. Advantages
4.1.1. Safety, allows for practice
4.1.2. Modify time frames
4.1.3. Enhance motivation of learning
5. Educational Games
5.1. Types
5.1.1. Adventure Games
5.1.2. Role-Playing Games
5.1.3. Logic and Puzzle Games
5.1.4. Word Games
5.2. Advantages
5.2.1. Makes learning enjoyable
5.2.2. More cognitive effort
5.2.3. Develop knowledge and skills
6. Tools/Open-eneded
6.1. Learning Approach
6.1.1. Constructivist
6.2. Pros
6.2.1. collaborative learning
6.2.2. deep learning transfer
6.3. Cons
6.3.1. not suitable for all learners
6.3.2. hard to access learning