Research shows that students spend many more hours playing games and watching TV than any other activity. Prensky, in his article about Digital Natives, suggests teachers incorporate more of these games into education. It is a wonderful opportunity of taking advantage of the fact that students are so skillful with new technological gadgets.
In allowing students to teach themselves, learning becomes more impregnated in the brain. It is amazing how much one learns when one has to play around to find the best way to do something! This assignment is a wonderful example of the fact.
Students will be faced with a greater need for: 1) searching information on their own 2) exploring resources and their uses 3) incorporating new methods of presenting data
Teachers must: 1) Engage students in meaningful activities 2) Incentivate questioning and critical thinking strategies 3) Encourage awareness of the world and the people of the world 4) Promote life-long learning 5) Take on the role of facilitator not the one providing knowledge 6) Prepare lessons carefully, enriching them with exposure to different methodologies 7) Correct the simplified spelling and synthesized writing techniques of students
Libraries face the following dilemmas: 1) Libraries as we know them might disappear 2) Contents may be completely digitalized (books, periodicals, documents, etc.) 3) Encyclopedias and periodicals will be found online 4) Nonfiction books will no longer be useful since up-to-date information can be obtained online (History and researches would still be useful though) 5) I believe Children's books will probably exist
At this time when information is created, updated and transmitted at such a great pace, just knowing how to read, write and perform calculations is not enough. This is no longer enough to be in "synch" with the world around us.
Information reaches us very quickly and in great quantities via cellphones, computers, internet. It becomes necessary to learn to filter it and keep up with its pace.
Cellphones, Computers, Twitter, Search engines
With the speed of information transfer, there is a need for almost instant gratification and communication.
Twitter, Text messages, Emails, Facebook
Computers, cellphones, Internet, Wikipedia, Search engines, hyperlinking, tagging
Youtube, Emails, Skype, Facebook, Twitter