TEDxAms2010 - 3. Emer Beamer - Co-design for a better world

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TEDxAms2010 - 3. Emer Beamer - Co-design for a better world by Mind Map: TEDxAms2010 - 3. Emer Beamer -  Co-design for a better world

1. 0-5 years

1.1. social needs

1.1.1. early child phase

1.1.2. overlooked

1.1.3. biggest impact

1.2. inspiration

1.2.1. Dick Bruna

1.2.2. early child development

1.2.3. apply design legacy for child

1.2.4. Miffy Int

1.2.5. Nijntje Nl

1.3. making

1.3.1. draw animals

1.3.2. drawing new design

1.3.2.1. JoJo the Nijntje of Venezuela

1.4. return model

1.4.1. lack of awareness

1.4.2. beautiful products

1.4.2.1. support child development

1.4.2.2. social return business model

2. Emer Beamer

3. Back to overview map

4. circle

4.1. social needs

4.1.1. intervene in a persons live

4.1.2. free up daily struggle

4.2. inspiration

4.3. making

4.3.1. design cycles

4.3.2. business & social investment model

4.3.2.1. co design solution

4.4. social need

5. more stuff

5.1. nairobots

5.1.1. slums nairobu

5.1.2. 10 years ago

5.1.3. now 700 alumni

5.1.4. create a mobile solution

5.1.4.1. prevent violence & crime

5.1.4.2. solution

5.1.4.2.1. board game

5.2. return to sender collection

5.3. sneakers

5.3.1. bekina fashion

5.3.2. combine creative talents

5.3.3. high end sneaker

5.4. co design solutions

5.4.1. make things together

5.4.2. combine forces

5.4.3. tackle poverty issues

5.4.4. create new diverse

5.4.4.1. beauty

5.4.5. culturaly appropiate

5.4.6. revenue

5.5. tackle poverty

5.5.1. see hans rosling

5.5.2. help?

5.5.2.1. bring your talents

5.5.2.2. we would like to see more

6. 2nd livemindmapper

6.1. 3. Emer Beamer - "Co-design for a better world"

6.1.1. Butterfly works

6.1.2. what can designers do about poverty

6.1.3. use co-design

6.1.3.1. start with social need

6.1.3.2. inspiration

6.1.3.3. research

6.1.3.4. making

6.1.3.5. testing

6.1.3.6. return model

6.1.3.7. co-design solution

6.1.3.8. social need

6.1.4. examples of co-designed solutions

6.1.4.1. social need early child development

6.1.4.2. experts work together with designers

6.1.4.3. beautiful happy designs!

6.1.4.3.1. parents need some work..

6.1.4.4. also serious game

6.1.4.4.1. board game

6.1.4.4.2. cooperation not competition

6.1.4.4.3. social goals

6.1.5. there is hope to tackly poverty

6.1.5.1. help us!