1. Attack
1.1. Fire
1.1.1. Normal Projectile
1.1.1.1. Top-forward position
1.1.1.2. Bottom-forward position
1.2. Charged fire (Blinking blue)
1.2.1. Blue Projectile
1.2.1.1. Bottom-forward position
1.2.1.2. Top-forward position
2. Movements
2.1. Jump
2.1.1. Jump up animation
2.1.1.1. Pre-jump
2.1.1.1.1. Jump at max height
2.1.1.2. Attacking while jumping
2.1.1.2.1. Bottom-forward position
2.1.1.2.2. Top-forward position
2.2. Fall
2.2.1. Fall animation
2.2.2. Attacking while falling
2.2.2.1. Bottom-forward position
2.2.2.2. Top-forward position
2.3. Take Damage
2.3.1. Flinch animation
2.3.2. Flashes
2.4. Walk
2.4.1. Running animation
2.4.1.1. Shooting while running
2.4.1.1.1. Bottom-forward position
2.4.1.1.2. Top-forward position
2.4.2. Sliding animation
2.4.2.1. Dust
2.5. Climb
2.5.1. Climbing animation
2.5.1.1. Transition in/out of climbing
2.5.1.2. Shoot while climbing
2.5.1.2.1. Bottom-forward position
2.5.1.2.2. Top-forward position
3. Idle
3.1. Idle position
3.1.1. Eye blinking animation
4. Power-up
4.1. Character has different skin (more red)
4.1.1. Projectiles are different