ICS 111 Fall 2016

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ICS 111 Fall 2016 by Mind Map: ICS 111 Fall 2016

1. ATAs

1.1. Brian Mayeshiro

1.1.1. [email protected]

1.2. Terry Palomares

1.2.1. [email protected]

1.3. Kaiewa Bello

1.3.1. [email protected]

1.4. Fuquan Ruan

1.4.1. [email protected]

1.5. Justin Ho

1.5.1. [email protected]

1.6. Zane Woodard

1.6.1. [email protected]

2. What's the class about?

2.1. Introduction to Computer Science

2.2. Overview of computer science through writing programs in Java involving graphics, sound and interaction.

2.3. Student Outcomes

2.3.1. An ability to apply mathematical foundations, algorithmic principles, and computer science theory to the modeling and design of computer-based systems

2.3.1.1. Finite state machines

2.3.1.2. Basic geometry and trigonometry for interactive graphical applications

2.3.2. An ability to define the computing requirements of a problem and to design appropriate solutions based on established design principles and with an understanding of the tradeoffs involved in design choices

2.3.2.1. Software projects

2.3.2.2. Lab problems

2.3.3. An ability to use sound development principles to implement computer-based and software systems of varying complexity, and to evaluate such systems

2.3.3.1. Coding standards

2.3.3.2. Defensive programming

2.3.3.3. Object-oriented design

2.3.4. An ability to use current techniques, skills, and tools necessary for computing practice

2.3.4.1. Java

2.3.4.2. Eclipse

2.3.4.3. Gimp

2.3.4.4. Audacity

2.4. Previous Projects

3. What is programming like?

3.1. http://www.thrashermagazine.com/articles/videos/magnified-jerry-gurney-062015/

4. Instructor

4.1. Jason Leigh

4.2. http://jasonleigh.me

5. TAs

5.1. Jason Catiglione

5.1.1. [email protected]

5.2. Tyson Seto-Mook

5.2.1. [email protected]

5.3. Nurit Kirshenbaum

5.3.1. [email protected]

6. Class Location & Time

6.1. ART 132

6.2. Monday and Wednesday at 1:30pm - 2:45pm

6.3. https://manoa.hawaii.edu/campusmap/uhmmap.pdf

7. Lab Location & Times

7.1. Tuesdays & Thursdays in either POST 318A or 319

7.2. Jason Castiglione

7.2.1. Section 1: 9a @ POST 318A

7.2.1.1. Justin Ho

7.2.2. Section 3: 10:30a @ POST 318A

7.2.2.1. Brian Mayeshiro

7.3. Nurit Kirshenbaum

7.3.1. Section 2: 9a @ POST 319

7.3.1.1. Terry Palomares

7.3.2. Section 4: 10:30a @ POST 319

7.3.2.1. Zane Woodard

7.4. Tyson Seto-Mook

7.4.1. Section 5: 12p @ POST 318A

7.4.1.1. Fuqua Ruan

7.4.2. Section 6: 03:00 @ POST 318A

7.4.2.1. Kailua Bello

8. Office Hours & Location

8.1. Jason Leigh

8.1.1. Monday and Wednesday 10am-11am

8.1.2. Keller 102

8.2. Jason Catiglione

8.2.1. Tuesday/ Thursday 12-1pm in Post 314-2

8.3. Tyson Seto-Mook

8.3.1. Tues/Thurs 12pm-1pm in POST 314-10

8.4. Nurit Kirshenbaum

8.4.1. Weds 12:30-1:30 (before class), Thurs 12:00-1:00 (after labs) in ICS Space

9. Additional Assistance

9.1. Code Academy

9.2. ICS Open Labs

9.2.1. POST 318A

9.2.2. Starting Aug 29

9.2.3. Monday 9a-9p

9.2.4. Tues, Thurs 6p-9p

9.2.5. Weds, Fri 7:30p-9p

9.3. Learning Emporium

9.3.1. Bilger Addition 209

9.3.2. Mondays: 1:30 - 3:00

9.3.3. Tuesdays: 1:30 – 3:30

9.3.4. Wednesdays: 1:30 – 3:30

9.3.5. Thursdays: 1:30 – 3:30

9.3.6. Fridays: 1:30 – 3:30

10. Required Class Materials

10.1. Your own laptop

10.2. EZ Graphics

10.3. Java

10.4. Eclipse

10.5. Audacity

10.6. Gimp

10.7. Open Broadcaster Software

11. Handing In Projects

11.1. Projects will be handed-in by uploading to Laulima under the ASSIGNMENT by the deadline indicated for the assignment.

11.2. Every project will have milestones with due dates for them.

11.3. Late work is accepted up to a week late but a 50% penalty will be imposed.

11.4. An assignment is considered late if the submission time is registered by Laulima as 1 minute past due date and time. No Exceptions.

11.5. Any subsequent RESUBMISSION of the assignment past the due date is considered a late submission even if the original submission was submitted on time.

11.6. To upload your project

11.6.1. Go to your project folder and zip everything up into a single Zip file. Make sure all sound files and images are included as well as a copy of EZ.java and all other java files you wrote.

11.6.2. Turn in this zip file in Laulima under the Assignments folder (the same place where you downloaded the assignment in the first place).

11.6.3. As for the video URL, go to the Resources Folder on Laulima. You will find a subfolder for this project in which you can add your URL.

12. The Labs

12.1. Installing and setting up Java and Eclipse

12.2. Bring your laptop to every class and every lab

12.3. Tues: Graded Lab mini-assignment (turn in at end of lab for points)

12.4. Thurs: Help on projects, then Graded Quiz & review

12.5. Login into your lab account

12.6. WARNING

12.6.1. No food or drink allowed in labs

12.6.2. No unplugging equipment in labs

12.6.3. Anyone caught doing it will be dismissed from lab and given ZERO points for their lab session that day.

13. What NOT to do if you miss the first week or so of class

13.1. http://www.youtube.com/watch?v=zSNc8F9tqzY

14. Grading

14.1. Projects - 41 points

14.1.1. Project 1 - 10 points

14.1.1.1. Individual project

14.1.2. Project 2 - 10 points

14.1.2.1. Individual project

14.1.3. Project 3 - 21 points

14.1.3.1. Design your own project as a team

14.1.3.2. Choose your own team members

14.1.4. Previous Projects

14.2. Lab Assignments - 26 points

14.2.1. 13 lab assignments

14.2.1.1. Solving small problems by writing code

14.2.1.2. Extending lecture examples

14.2.1.3. Commenting code segments

14.2.1.4. Tracing code segments

14.2.2. 2 points each starting 1st week of class

14.2.3. Tues labs will have a mini-assignment that must be turned in for points. One will be due at the beginning of lab for 1 point, and the other will be due at the end of lab for 1 point.

14.2.4. The first mini-assignment will be sent out in advance of the lab and you will complete it as homework.

14.3. Achievement Quizzes - 39 points

14.3.1. 13 quizzes (1 per week)

14.3.2. First quiz will be given on the 1st week of class on Thurs

14.3.3. 3 points each

14.3.4. Quizzes are intended to make sure you have the must basic ability to use the concepts you learned in Java so that you arenʻt an embarrassment to your team mates.

14.3.5. If you miss a quiz there is no retake.

14.3.6. Main Quiz Topics

14.3.6.1. Quiz 1

14.3.6.1.1. Math quiz

14.3.6.2. Quiz 2

14.3.6.2.1. what does the java compiler produce

14.3.6.2.2. variables

14.3.6.2.3. basic types- int, float, String

14.3.6.2.4. How do you print something on the screen

14.3.6.3. Quiz 3

14.3.6.3.1. If statement

14.3.6.3.2. do loop

14.3.6.3.3. some variable math questions

14.3.6.4. Quiz 4

14.3.6.4.1. While loop

14.3.6.4.2. If statement

14.3.6.4.3. Increment with ++

14.3.6.5. Quiz 5

14.3.6.5.1. Declaring a class

14.3.6.5.2. Making a class object

14.3.6.5.3. Calling a class member function

14.3.6.6. Quiz 6

14.3.6.6.1. For loop

14.3.6.6.2. Declaring a class

14.3.6.6.3. Making a class object

14.3.6.6.4. Calling a class member function

14.3.6.7. Quiz 7

14.3.6.7.1. Switch statement

14.3.6.7.2. Scanner- read from command line / string parsing

14.3.6.8. Quiz 8

14.3.6.8.1. Arrays

14.3.6.8.2. Nested for loop

14.3.6.9. Quiz 9

14.3.6.9.1. static final members

14.3.6.9.2. scope rules (not public/private/protected etc..)

14.3.6.10. Quiz 10

14.3.6.10.1. File reading and writing

14.3.6.11. Quiz 11

14.3.6.11.1. ArrayList, Integer, Float types

14.3.6.12. Quiz 12

14.3.6.12.1. 2D arrays

14.3.6.13. Quiz 13

14.3.6.13.1. Public, Private, Protected

14.3.6.14. Quiz 14

14.3.6.14.1. Inheritance

14.3.7. All quizzes are closed book. Eclipse may not be used during the quizzes.

14.4. Final Exam - 4 points

14.4.1. 1 take home

14.5. Extra Credit

14.5.1. Extra credit is already built into your grade.

14.5.2. See "How to Compute Your Grade".

14.6. What if I Miss a Lab or Quiz?

14.6.1. See "How to Compute Your Grade"

14.7. How to Compute Your Grade

14.7.1. You will notice the points add up to 110.

14.7.2. Your grade maxes out at 100 points. The 10 points are free extra credit points that is given to all of you at the beginning of class that make up for missed quizzes or labs or any other random acts of life. If your final grade is on the edge of a letter grade do not ask for any extra credit work. None will be given as you already have 10 free extra points.

14.7.3. On Laulima if you get 100 points it is computed as 90.9% (100/110 = 90.9%) which is considered an A+. See below for full grade scale.

14.7.4. A+ = 100/110 = 90.9%

14.7.5. A = 95/110 = 86.4%

14.7.6. A- = 90/110 = 81.8%

14.7.7. B+ = 87/110 =79%

14.7.8. B = 83/110 = 75%

14.7.9. B- = 80/110 = 72.7%

14.7.10. C+ = 77/110 = 70%

14.7.11. C = 73/110 = 66.4%

14.7.12. C- = 70/110 = 63.6%

14.7.13. D+ = 67/110 = 60.9%

14.7.14. D = 63/110 = 57.2%

14.7.15. D- = 60/110 = 54.5%

14.7.16. F = Anything below a D-

15. Textbook

15.1. ICS111 Just Enuf Java - availabe on Laulima under Resources

15.2. Java for Dummies (free from UH Digital Library)

15.2.1. http://proquestcombo.safaribooksonline.com.eres.library.manoa.hawaii.edu/book/programming/java/9781118417645