1.1. - consider legibility and readability. - avoid too many faces - use color purposefully - use anti-aliased text - use drop caps and initial caps for accent - minimize centered text - use white space - use animated text to grab attention
2. Bitmap vs Vector
2.1. · Bitmap fonts can either be stored as bitmapped or vector. · Bitmaps font consist of a matrix of dots or pixels representing the image. - File size increases as more sizes are added - Require a lot of memory - Non-scalable
2.2. · Vector fonts drawing use instructions and mathematical formulae to describe each glyph. · can draw any size by scaling the vector drawing primitives mathematically. - File size is much smaller than bitmaps. - TrueType, OpenType and PostScript are vector font forrmats.
3. Hypertext vs Hypermedia ~ enables the user to navigate through text in a nonlinear way.
3.1. · Hypertext is a text which contains links to other texts. · Hypertext is the subset of hypermedia. · Hypertext systems are used for: - Electronic publishing and reference works. - Technical documentation - Educational courseware - Interactive kiosks - Electronic catalogs
3.2. · Hypermedia is not constrained to be text-based. · It can include other media. eg. graphics, image, sound and video. · Hypermedia structures: - Links - Nodes - Anchors
4. font styles
4.1. Boldface
4.2. Italic
4.3. Underlining
4.4. Outlining
5. font terminology
5.1. Baseline
5.2. Cap height
5.3. x-height
5.4. Ascenders/descenders
5.5. Kerning
5.6. Tracking
6. Text elements used in multimedia are: ~ Menus for navigation ~ Interactive buttons ~ Fields for reading ~ HTML documents ~ Symbols and icons
7. cases
7.1. - A capitalized letter is referred to as uppercase, while a small letter is referred to as lowercase.