Multimedia Hardware and Software

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Multimedia Hardware and Software by Mind Map: Multimedia Hardware and Software

1. Software -Text editing and word processing tools -OCR software     -recognizable text -Painting tools allow you to create and modify bitmap images. -Drawing tools allow you to create and modify vector graphics. -Painting and drawing software features include:     -multiple undo capability     -smoothing coarse-edged objects -3-D modeling tools allow rendering of objects in a three-dimensional perspective. -Image editing tools -Sound editing tools -Animation, video, and digital movie tools

2. Authoring System -An authoring tool is a software package which allow developers to:       -Create interactivity  -Types of authoring tools         1)Card- and page-based authoring tools         2)Icon- and object-based authoring tools               3)Time-based authoring tools -Objects         -multimedia elements as objects -You must be prepared to choose the tool that best fits the job. -Choosing an authoring tool         1)Editing and organizing features         2)Programming features         3)Interactivity features         4)Performance tuning and playback features         5)Delivery, cross-platform, and Internet playability features

2.1. -Types of authoring tools 1) Card- and page-based authoring tools       -arranged like pages of a book cards 2)Icon- and object-based authoring tools        -multimedia elements and interaction cues are organized as objects in a flow chart.       -dragging appropriate  icon  adding the content. 3)Time-based authoring tools         -elements of program are organized time line.

3. Multimedia Development Process  -Four basic stages in a multimedia project 1)Planning and costing 2)Designing and Producing 3)Testing 4)Delivering

3.1. 1) Planning and costing -Define the objectives and scope -Target users -Set the contents -Prepare time estimate and a budget -Prepare a short prototype or proof-of-concept

3.2. 2)Designing and Producing -Perform each of the planned tasks to create a finished product.

3.3. 3)Testing -Two Phases of testing:     -Alpha Testing     -Beta Testing

3.3.1. Alpha Testing -Users within the organization developing the software internal acceptance testing. -Concept, format, user interface the layout.

3.3.2. Beta Testing -Find bugs or content errors.

3.4. 4)Delivering -Final Stage

4. The Intangibles -Intangible assets 1)Creativity 2)Organization 3)Communication

5. Multimedia Skills -Main roles in the team -Project manager -Multimedia Designer    -Creates a structure for the content -Interface -Writer -Video/Audio Specialist -Multimedia Programmers   -authoring system, programming language

6. Hardware -Production platforms -Window vs. Macintosh -Connections -Memory and storage devices -Input devices -Output devices

6.1. Connections -IDE -USB    -plug-and-play interface -FireWire

6.2. Memory and storage devices -Random access memory(RAM)     -volatile storage -Read-only memory(ROM)     -nonvolatile storage -Hard disks     -nonvolatile storage     -rewriteable -Flash or thumb drives -CD-ROM -DVD -Blu-ray discs

6.3. Input devices -An optical character recognition(OCR) -Microphones -Mouse -Keyboard -Digital cameras

6.4. Output devices -Stereo -Monitor -Projector -Printer