Microsoft PowerPoint - The Giver - 8th Grade

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Microsoft PowerPoint - The Giver - 8th Grade by Mind Map: Microsoft PowerPoint - The Giver - 8th Grade

1. improving visual context

1.1. PowerPoint helps improve visual contexts on allowing students to publish photos to slides, while it improves visual context

2. Assessments

2.1. Diagnostic

2.1.1. Teacher may prepare a presentation to assess the students' knowledge over keywords or ask them opinions about themes present in The Giver.

2.1.1.1. What is a dystopian/utiopian society?

2.1.1.2. Do you think it is possible to reach a dystopian/utopian society?

2.1.1.3. Is it better to live in a society where everyone is the same or where everyone is different?

2.1.1.4. Is it better to forget painful memories or learn remember the painful memories and learn from them?

2.1.1.5. Are humans responsible to make decisions for themselves or should they be done by others around them?

2.2. Formative

2.2.1. The Socratic seminar activity can help teachers assess whether students are grasping content from The Giver throughout their reading.

2.2.1.1. PowerPoint can provide the questions to be asked during the activity

2.2.2. Providing quotes on screen to have students explain to ensure they are grasping important matters in the text.

2.2.2.1. "Of course they needed to care. It was the meaning of everything.”

2.2.2.2. “If everything's the same, then there aren't any choices! I want to wake up in the morning and decide things!”

2.2.2.3. “What if they were allowed to choose their own mate? And chose wrong?”

2.2.3. Teachers can provide images in a PowerPoint presentation and have students connect them to events in the book.

2.2.3.1. An image that reflects individuality to connect to the book

2.2.3.2. An apple to link the moment Jonas realized he was different

2.2.3.3. Blue eyes to reflect Jonas's role as the receiver

2.3. Summative

2.3.1. A teacher may prepare a Jeopardy game on PowerPoint to assess the students' knowledge of The Giver after completion

2.3.2. The teacher may also ask the students to create their own Jeopardy questions in groups for the game to put more responsibility students for their own learning.

3. Learning Objectives/Goals

3.1. Engaging different learning styles

3.1.1. While the students read they can use what they find in the book and put it on a PowerPoint where they can engage in different learning styles like learning visually, auditory etc.

3.2. increasing wonder

3.2.1. Students reading and looking into the book, the giver, will help increase wonder if they use powerpoint by giving examples of quotes, questions, and sayings, etc.

3.3. analyzing highlights

3.3.1. Powerpoint helps students analyze highlights in the book by using pictures on the slides and key points in the book to bold on different slides

4. Teacher Roles

4.1. Educator

4.1.1. Providing students with accurate information

4.1.2. Educating through different types of media within PowerPoint

4.1.2.1. Pictures

4.1.2.2. Videos

4.2. Facilitator

4.2.1. Generate Discussion

4.2.1.1. Asking thought-provoking questions

4.2.1.2. Discuss in small groups

4.2.2. Note-taking

4.2.3. Class Participation

4.3. Organizer

4.3.1. Clearly presenting students with information

4.3.2. Having a plan everyday for each lesson plan

4.4. Leader/Model

4.5. Supervisor

4.5.1. Make sure students are on task

4.5.2. Make sure students are taking notes

5. Learning Activities

5.1. Group Work

5.1.1. Group discussions about the novel

5.1.1.1. Share quotes from dialectical journal with group members

5.1.2. Working together to make a section of questions for jeopardy

5.1.3. Create different PowerPoint at the end of unit choosing a favorite quote off group, and how it impacted the story

5.2. Individual Work

5.2.1. Analyze and question text

5.2.2. Practice using PowerPoint and how to create slides/edit them

5.2.2.1. This will help them before they work in groups

5.2.3. Exit slips throughout novel asking questions

5.2.4. Dialectical journals over the book

5.2.4.1. Quotes/summary on one side, response on other

5.3. Whole Class

5.3.1. Play the jeopardy game together

5.3.2. Read The Giver together

5.3.3. Socratic seminars about the book, having the teacher ask open-ended questions to get them to independently discuss