FACT Innovation + Research

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FACT Innovation + Research by Mind Map: FACT Innovation + Research

1. Radical Innovation

1.1. Embodiment

1.2. Creativity and Digital Environments

1.3. The Real and the Virtual

2. Emerging Technology

2.1. Social media

2.2. Telepresence

2.3. 3D

2.4. Newer tools

2.5. projection

2.6. production and display

2.7. public screen

2.8. Mobile

2.9. Biosensing/bio/nano

2.10. Mobile

2.11. 360

2.12. VR/AR

3. FACTLab

3.1. Residencies

3.1.1. Danube

3.1.2. EMARE

3.1.3. COST

3.1.4. Informal research

3.2. Tinkering and Hacking

3.3. ERDF

3.4. Studentships

3.5. Collaborative PHD Research

4. FACT Archive

4.1. Networks

4.2. Animation

4.3. study

4.4. metadata

4.5. Media

5. Curatorial

5.1. The Observatory/Predictive

5.2. How Much of This is Fiction ?

5.3. Refuge

5.3.1. Statelesssnes/europe

5.3.2. Refugeeism

5.3.3. Citizenship

5.4. Play Games

5.5. Artists Research

5.5.1. ART

5.5.1.1. Anthropomorphism

5.5.1.2. New Materialism

5.5.1.3. Measurement and Value, Objects as Actants

5.5.1.3.1. AI

5.5.1.3.2. Liquid Agency

5.5.1.3.3. Sustainability

5.5.1.3.4. Consciousness

5.5.1.3.5. Post Human

5.5.1.3.6. Biological

5.5.1.3.7. Cybernetics

6. Associates of Interest

6.1. PHD'S

6.2. Stelarc

6.3. Andy Miah

6.4. Ernest Edmonds

6.5. Nina Edge

6.6. Ali Hossaini

6.7. Remy Toledo (Asher)

6.8. Vince Dzeikan

6.9. Lanfranco Aceti

6.10. Inari

6.11. GEEK GIRLS

7. Spaces

7.1. ON-LINE

7.2. Interaction

7.3. Aumentation

7.4. Locative Media

7.5. Built enviroment

7.6. Path finding

7.7. Performance

7.7.1. IJAD

7.7.2. Transmission

7.8. Ropewalks Square

7.9. Liverpool One

7.10. LCR locales

8. Exhibition program themes

8.1. Fictioning

8.2. Radicality

8.3. Politics

8.4. Belief

8.5. Ripple Effect

8.6. Play

9. Knowledge

9.1. CAVA

9.2. PhD Partnerships

9.3. 4CDE (EU)

9.4. Centre of Excellence Transdiciplinarity

9.4.1. Adaptive Cinema

9.4.2. Archiving

9.5. Studentships

10. Production

10.1. Film Talent Development

10.2. In house production

10.3. E-publishing

11. Developers

11.1. INDY GAMES

11.2. DOES Liverpool

11.3. Madlab

11.4. Creative Industry partners

11.4.1. Areas of interest

11.4.1.1. Games

11.4.1.2. Broadcast

11.4.1.3. Interaction design

11.4.1.4. New media

11.4.1.5. Film and moving iimage

11.4.1.6. IoT

11.5. EU H2020 partners

11.6. Public Sector partners

11.6.1. CANVAS

11.6.2. Interactive Cinema and performance

11.7. Research Partners

11.7.1. Richard Ramchurn

11.8. Education Partners

11.8.1. LJMU

11.8.2. UoL

11.8.3. MMU

11.9. Nottingham University

11.10. Newcastle University

12. Publications

12.1. 30 years of FACT

12.2. Culture Forum North

12.3. Exhibition Catalogues?

12.4. Research Newsletter

13. Mission (themes)

13.1. ART

13.2. PEOPLE

13.3. TECCHNOLOGY

13.4. CITIZENSHIP

13.5. EDUCATION

14. LCC Themes

14.1. 50 Summers of Love

14.2. Art of Football

14.3. Future of Work

15. LCR Activate themes

15.1. Cognitive computing

15.2. high performance computing and big data

15.3. cloud computing

15.4. merging data

16. Actants

16.1. Entrepreneurial Academic

16.1.1. Mark Wright

16.1.2. Richard Koeck

16.2. Entrepreneurial Curators

16.2.1. Mike Stubbs

16.3. Entrepreneurial Artists

16.3.1. Marshmallow Laser Feast

16.3.2. Keichi Matsuda

16.4. Radames Anja

17. Embeded Tech and Innovation

18. Learning + Communiites

18.1. Peer Learning

18.2. Prisons

18.3. Conflict

18.4. Ageing

18.5. YP

19. STEAM