TWC301 Course Info

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TWC301 Course Info by Mind Map: TWC301 Course Info

1. My Course Goals

1.1. Become a better writer by expanding my writing skills

1.2. To be able to convey my ideas more clearly

1.3. Improve integrating my ideas with other sources into a well-written paper

1.4. Understand the importance between technology and language

1.5. Become more skilled in using these websites in the course

2. Course Outcomes

2.1. Knowlege of Conventions

2.1.1. Learn common formats for different genres

2.1.2. Develop knowledge of genre conventions ranging from structure and paragraphing to tone and mechanics

2.1.3. Understand and apply legal and ethical uses of information and technology including copyright and intellectual property

2.2. Critical Thinking, Reading, and Writing

2.2.1. Use information, writing, and reading for inquiry, learning, thinking, and communicating

2.2.2. Inegrate previously held beliefs, assumptions, and knowledge with new information and the ideas of others to accomplish a specific purpose within a context

2.3. Rhetorical Knowldge

2.3.1. Identify, articulate, and focus on a defined purpose

2.3.2. Respond to the need of the appropriate audience

2.3.3. Respond appropriately to different rhetorical situations

2.3.4. Use conventions of format and structure appropriate to the rhetorical situation

2.3.5. Adopt appropriate voice, tone, and level of formality

2.3.6. Understand how each genre helps to shape writing and how readers respond to it

2.3.7. Write in multiple genres

2.3.8. Understand the role of a variety of technologies/media in accessing, retrieving, managing, and communicating information

2.4. Processes

2.4.1. Be aware that it usually takes multiple drafts to create and complete ad successful text

2.4.2. Develop flexible strategies for generating, revising, editing, and proof-reading

2.4.3. Understand the collaborative and social aspects of research and writing processes

2.4.4. Use appropriate technologies to manage data and information collected or generated for future use

3. Virtual Cultures

3.1. Communities

3.1.1. Was originally for social rebellions and networking

3.1.2. Open new social barriers

3.1.3. Creation of new identies

3.1.4. Changes in internet community from 1990's to 2000's

3.1.4.1. The number people using it

3.1.4.2. The use and need for the internet

3.1.4.3. How it fits in media, society, and life

3.1.5. Some oppose to this because believe that this is a scapegoat to run away from real issues

3.2. Participation

3.2.1. Form friendships and relationships and even networking with business

3.2.2. Create new look or an alterego

3.2.3. To be able to find others with same vaules or issues

3.2.4. To create group pages and/or discussion pages

3.2.4.1. Must be user friendly

3.2.4.2. No limitation on what people can say

3.2.4.3. Help bring in people with simiilar needs and interests

3.3. Inequalities

3.3.1. Richer countires has more users than poorer ones

3.3.2. Questionable inequalities with accessibilty to internet

3.3.2.1. Must allow access to all information about rights as citizens

3.3.2.2. Providing community with everything involving the public

3.3.3. Gender has a possible factor in this

3.3.4. Trying to counteract this by building community internet access centers for everyone

3.4. Social capital

3.4.1. Bonding between family, friends, and communties

3.4.2. Bridging businesses and other ethnic groups together

3.4.3. Linking different levels of status of varying social classes

3.5. Timeline

3.5.1. First

3.5.1.1. Development of the internet

3.5.1.2. New environment of social interaction

3.5.1.3. Experiments of new internet powers

3.5.2. Now

3.5.2.1. Learn how to intergrate the internet into daily lives

3.5.2.2. The usage of the internet describes who they are

3.5.2.3. Can create new identies but not a diffferent world

4. CRAP

4.1. Contrast

4.1.1. Mixing two colors together to add attention

4.1.2. Usage of different font sizes and styles to help draw attention the main point of the page or importance of it

4.1.3. To add more visual appeal for the audience

4.2. Repetition

4.2.1. Repeated color schemes or iconic symbols

4.2.2. To help add organization in that everything is consistent and is more easier to nagivate for the viewer.

4.2.3. To make the site more memorable by having a

4.3. Allignment

4.3.1. Text alignment whether it's all to the left, right, center, or a mix between them

4.3.2. Image placement with either text or page itself

4.3.3. Add structure to menu links to help guide accurately

4.4. Proximity

4.4.1. Grouping alike things together to help add organization

4.4.2. Not using up all the space provided and allowing "white space"

5. Copyright, Fair Use, Creative Commons

5.1. Fair Use

5.1.1. Can be used if used for only short amount of time

5.1.2. Proper credit is given to the owner for any material used

5.1.3. Cannot change the ideas from the original owner's purpose

5.1.4. Hard to determine what's fair or not

5.2. Public Domain

5.2.1. Before regarded as a "wasteland for dusty govt docs"t now becoming a bigger deal in research, education, and culture because of the internet.

5.2.2. The public Domain is the rule, copyright protection is the exception.

5.2.2.1. Majority of ideas and things belong to the public domain

5.2.2.2. It keeps growing everyday because the protection on copyrighted things go away

5.2.3. Copyright protection should last only as long as necessary to achieve a reasonable compromise between protecting and rewarding the author for his intellectual labor and safeguarding the public interest in the dissemination of culture and knowledge.

5.2.3.1. Not fair to keep dibs on everything

5.2.3.2. Everyone should at least have some access

5.2.4. What is in the Public Domain must remain in the Public Domain.

5.2.4.1. There is no exclusive control or any measures that should be used for control

5.2.5. The lawful user of a digital copy of a Public Domain work should be free to (re-)use, copy, and modify such work.

5.2.5.1. The owner has a choice to make it public or not

5.2.5.2. Once public though cannot take back

5.2.6. Contracts or technical protection measures that restrict access to and re-use of Public Domain works must not be enforced.

5.3. Best Practices

5.3.1. A code was made for scholar uses and copyright fair use, DOES NOT tell you what you can do, only guidelines

5.3.2. "Orphan works" works that cannot be traced back to the original author

5.3.3. Created by committee of communication scholars in International Communication Association

5.3.4. Since social media world is growing bigger, scholars need to research more needing to look at media things

5.3.4.1. A lot of studies would have to be abandoned due to the copyright issues and restrictions

5.3.4.2. Hard to get a full study because can't access everything

5.3.5. Copyright law doesn't exactly format how to have fair use

5.3.5.1. Can be flexible but not reliable

5.3.5.2. Fair use is used a lot in educational, historical, and other kinds of communities

5.4. Creative Commons

5.4.1. A place to fill the gap of rights reserved and public domain

5.4.2. They create a site where owner can decide what restrictions they want on it

5.4.3. Skipping the intermediates

5.4.3.1. Sometimes it can be okay, but it never works out like that

5.4.3.2. You should try to get permission if you want to mix but never that easy

5.4.3.3. CC allows this permission!

5.4.4. Anything become copyrighted once you finish. Doesn't have to be marked with the copyright symbol