Effective use of educational games and simulations
by Edward Albert
1. Pedagogy
1.1. Scaffolding
1.2. Flow
1.3. Motivation
1.3.1. rewards
1.3.1.1. Intrinsic
1.3.1.2. extrinsic
1.4. Theories
1.4.1. Self-Determintation
1.4.2. Lepper
1.4.3. ARCS
1.4.4. Malone
1.4.5. Conditioning
2. Student Learning
2.1. Problem Solving
2.2. Higher order thinking
2.2.1. Decision making
2.2.2. Risk vs Reward
2.2.3. Strategic Thinking
2.2.3.1. analyzing
2.2.3.2. connections
2.2.3.3. synthesizes
2.2.3.4. appliciation
2.2.4. Management
2.2.4.1. Compromises
2.2.4.2. Relationships
2.2.4.2.1. Team building
2.2.4.2.2. Leadership
2.2.4.2.3. Etiquitte
2.3. Engagement
2.3.1. Simulations
2.3.2. Story telling
3. Goals and Rules
3.1. quantified
3.2. specific
3.3. incentives
3.3.1. motivation
3.4. feedback
3.5. progress
3.6. objective
3.6.1. Boards/levels
3.7. functionality
3.8. implicit
3.9. replayablity
3.9.1. failing
3.9.2. fun