Effective use of educational games and simulations

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Effective use of educational games and simulations by Mind Map: Effective use of educational games and simulations

1. Pedagogy

1.1. Scaffolding

1.2. Flow

1.3. Motivation

1.3.1. rewards

1.3.1.1. Intrinsic

1.3.1.2. extrinsic

1.4. Theories

1.4.1. Self-Determintation

1.4.2. Lepper

1.4.3. ARCS

1.4.4. Malone

1.4.5. Conditioning

2. Student Learning

2.1. Problem Solving

2.2. Higher order thinking

2.2.1. Decision making

2.2.2. Risk vs Reward

2.2.3. Strategic Thinking

2.2.3.1. analyzing

2.2.3.2. connections

2.2.3.3. synthesizes

2.2.3.4. appliciation

2.2.4. Management

2.2.4.1. Compromises

2.2.4.2. Relationships

2.2.4.2.1. Team building

2.2.4.2.2. Leadership

2.2.4.2.3. Etiquitte

2.3. Engagement

2.3.1. Simulations

2.3.2. Story telling

3. Goals and Rules

3.1. quantified

3.2. specific

3.3. incentives

3.3.1. motivation

3.4. feedback

3.5. progress

3.6. objective

3.6.1. Boards/levels

3.7. functionality

3.8. implicit

3.9. replayablity

3.9.1. failing

3.9.2. fun