1. 4. Research
1.1. SESSION #5 T2 Wk 10 and SESSION #6 T3 Wk 2
1.1.1. costings
1.1.1.1. How to get quotes/costings
1.1.1.1.1. STEM Team + Council Workshop
1.1.1.1.2. Industry experts and DPs - students spk to on site or skype? adobe connect?
1.1.2. Annotated collage/folio of ideas
1.1.2.1. products
1.1.2.1.1. fnishes
1.1.2.1.2. materials
1.1.2.1.3. furniture
1.1.2.1.4. landscaping
1.1.3. Pechakucha: speech on 9 slides@10 sec (3 min) a slide on auto timer - to panel. Written feedback in relation to DQ - google form? from panel after each delivery? 3 prompt qns?
2. 1. Hook Event - project brief/areas to improve
2.1. SESSION #1 T2 Wk2
2.1.1. Exec Team (clients) to provide school areas they want fixed
2.1.1.1. photos of existing
2.1.1.2. Walk around school
2.1.1.3. what does $5000 look like in the built environment?
2.1.1.3.1. Visual activity
2.1.2. Student select areas of school to work on
2.1.2.1. Companies formed
3. 8. STEM EXPO
3.1. SESSION #11 T4 Wk 2 and SESSION #12 T4 Wk4
3.1.1. Skills Workshop #5 - Using microphone and lectern on stage
3.1.1.1. Impromptu pitches practice
3.1.1.2. Alex Losurdo and an Industry rep to run session ? Louise?
3.1.2. Recap and Prep
3.1.2.1. Revise model/presentation after Shark Tank
3.1.2.2. Prepare 2 min pitch and written handout/display
3.1.2.3. Practice delivery in Hall/Microphone
3.1.3. Venue - Hall
3.1.3.1. Judges select top 10 by viewing displays - each team has 2 min pitch?
3.1.3.1.1. Top 10 pitch to whole Yr gp/judges and Finance Team (Masterchef style)
3.1.3.1.2. If judges from different companies - make mixed gp to tour a section of displays -to make faster - they collaborate on choices for finals
3.1.3.1.3. Students need to have as min: written documentation of proposal + 2 min and final pitch + display + presentation materials incl model/prototypes - suitable for a hall and stage?
4. 2. Investigation - Root Causes and Consequences
4.1. SESSION#2 T2 Wk 4 and SESSION #3 Wk 6
4.1.1. Case Study of a built environment problem - Design Build Expo site? Council Presntation? Sebel presentation?
4.1.2. 5 Whys
4.1.3. Root Cause Tree Diagram - scaffold
4.1.4. Students conduct self assessment of situation - take photos, peer/staff opionins of what are causes / consult with client/observations
4.1.4.1. External Experts to assist students by asking challenging qns of their preliminary cause stocktake to dig deeper into their broad stroke ideas of causes - mini design team mtgs with an expert in common room - 10 min blocks?
4.1.4.1.1. Students use this feedback to start their ideation process
4.1.5. Skills Workshop #1 -How to document your project and collaborate with your team
4.1.5.1. Uae of Google Classroom/Drive
4.1.5.2. Use of the display folder for sketches/drafts/notes
4.1.5.3. Mind mapping app for ideas
4.1.5.4. email protocol
5. 3. Ideation
5.1. SESSION#4 T2 Wk 8
5.1.1. How do we address the root causes identified last session?
5.1.1.1. Brainstorming
5.1.1.1.1. Class Activity - Ellen De Genres Show
5.1.1.1.2. Apply to design project
5.1.1.2. Brainstorm/s document saved online OR sketches/notes in display folder
5.1.2. Skills Workshop #2 - Research + Project Budgeting
5.1.2.1. how to ring/email suppliers
5.1.2.2. what qns do I ask?
5.1.2.3. Using spreadsheet template
5.1.2.3.1. 30% Project Management costs + labour + materials
5.1.2.4. how to find materials for free - reuse/repurpose what is in school
6. Skill Development - parallel to each session
6.1. Google SketchUp
6.1.1. SEBEL/TAFE/TAS Workshop
6.2. Data
6.2.1. Maths/Science Workshop
6.3. Model making
6.3.1. SEBEL/TAFE/TAS Workshop
6.4. prototyping techniques
6.4.1. SEBEL/TAFE/TAS Workshop
6.5. How to pitch a proposal
6.5.1. Losurdo/Council Workshop
6.6. document ideas/evidence
6.6.1. Losurdo Workshop
6.7. making ph calls/speaking with industry
6.7.1. Council Workshop
6.7.2. Losurdo Workshop
6.8. budget - spreadsheet
6.8.1. Maths Workshop
6.9. teacher demo at each TEAM mtg on use of scaffold/task for next session+ professional reading expected for each session as teacher prep
6.9.1. design thinking
6.9.2. prototyping
6.9.3. collaboration non Google Docs/other apps
6.9.4. Teacher Professional Reading
6.9.4.1. http://www.designkit.org/
6.9.4.2. Learning Through Doing: Intro to Design Thinking
6.9.4.3. IDEO
6.9.4.3.1. IDEO - School Cafeteria Case Study
6.9.4.3.2. IDEO’s Sandy Speicher on Design Thinking in Schools
6.9.4.4. Sydney Architecture Walking (SAW) Tours
6.9.4.5. UWS Maker Space
6.9.4.6. Biuilding the Future Teaching Resource
6.9.4.7. How to make a PechaKucha
7. 5. Prototyping
7.1. SESSION #7 T3 Wk 4
7.1.1. drawings
7.1.1.1. school floor plans
7.1.1.1.1. scale
7.1.1.2. mark up photos
7.1.2. storyboards
7.1.3. Skills Workshop #3 - Protyping Workshop
7.1.3.1. Rapid model making
7.1.3.2. Annotated photos/aerial shots
7.1.3.3. Sketches
7.1.3.4. Storyboards
7.1.4. using some model making techniques
7.1.5. Feedback and evaluation
7.1.5.1. Students - peer evaluation
7.1.5.1.1. Client - Exec team member/s
7.1.6. Final prototype and a summary of peer/client evalutions and team's response to that
8. 6. Finalise design
8.1. SESSION #8 T3 Wk 6 and SESSION #9 T3 Wk 8
8.1.1. costing
8.1.1.1. labour
8.1.1.2. products
8.1.1.3. materials
8.1.2. products
8.1.2.1. changes
8.1.3. logistics (option)
8.1.3.1. who
8.1.3.2. when
8.1.3.3. how
8.1.4. make scale model
8.1.4.1. feedback from Client
8.1.4.1.1. Summarise findings and team's response
8.1.5. Skills Workshop #4 - Pitch Training
8.1.5.1. What is a pitch?
8.1.5.2. How to pitch design ideas?
8.1.5.3. Impromptu pitches practice
8.1.5.4. Core Essentials in a pitch - relate to DQ- eg: Shark Tank
8.1.5.5. Alex Losurdo and an industry rep to run session
8.1.6. Prepare for Shark Tank
8.1.6.1. Addess DQ
8.1.6.2. Persuasive Pitch by Design Team
8.1.6.2.1. pitch
8.1.6.3. Presentation Resources
8.1.6.3.1. drawings/sketches
8.1.6.3.2. model
9. 7. Shark Tank
9.1. SESSION #10 T3 Wk10
9.1.1. P1 - setup 3 venues: 2 companies per venue
9.1.2. P2/3 - Shark Tank Pitches
9.1.2.1. Tight format: 5 min delivery + max 5 min qn + written feedback
9.1.2.2. video some pitches
9.1.3. Venues
9.1.3.1. Common Room
9.1.3.2. Tiered Learning Space
9.1.3.3. Library - Sole Space?