analysis, Initial analysis & feasibility study, Learner requirement analysis,, Audience analysis, Content analysis, Technology analysis, Environmental analysis, Human resource analysis, Cost analysis, Proposal, aim, content
Design, design approach, Direct instruction, design decision dominant area, students, Design, Technology, Educational change, Teacher, Student-centred, design descision dominant area, Learning, knowledge,goals <=> strategies, Define goals, Learning Outcomes, Writing Learning outcomes/objective <=> goals, detail design, Analysis on, learner's learning, content, environment and technology, Consideration, Learning theories, Behaviorism, rule automation, Constructivism, for experienced Learner, explore, Cognitivism, for novice learner, learn schema, Objectivism, Learner receive knowledge, Interactive and collaborative learning, Gagne nine events of instructions, 1. Gain attention, 2. Inform learners of objectives, 3. Stimulate recall of prior learning, 4. Present the stimulus, 5.Provide “learning guidance”, 6. Elicit performance (practice), 7. Provide feedback, 8. Assess performance, 9. Enhance retention and transfer to the job, Learner-Centred Psychological Principles revised, Environment and models, complex learning, 4C/ID-model, Learning Tasks, Supportive Information, JIT Information, Part-task Practice, RBLEs, Resources, Tools, Context, Scaffolds, Conceptual, Metacognitive, Procedural, Strategic, REALs attributes, Student responsibility and initiative, Generative learning activities., Authentic learning contexts., Authentic assessment strategies., Co-operative support, PBL, a REAL, Learning goals, Problem Generation, Problem Presentation, Tutor's role, Learner's role, Multimedia design, Mayer's Principles, based on, cognitive psychology, dual coding theory, cognitive load theory, meaningful learning, summary, Multimedia principle, Segmenting principle, Pre-training principle, Modality principle, To reduce extraneous load, Coherence principle, Redundancy principle, Signaling principle, Spatial contiguity principle, Temporal contiguity principle, Personalization principle, Individual differences principle, Develop, Instructional strategy, Assessment strategy, Events, Events and events sequence, Documentation, flowcharts, storyboards, system specifications, prototypes, Design technique, Review documentation
implementation, Kolb Learning Cycle, learn from our experiences, Concrete Experience, Reflective Observation, Abstract Conceptualisation, Active Experimentation
evaluation, Reflection, Fourteen pedagogical dimensions of computer-based education (CBE), By, Clients, Users, Team
The figure shows the factors affecting teachers' planning of instructional design(Moallem, M. (1998))
The figure shows the teacher's thinking and the teaching process(Moallem, M. (1998))
“Instruction is a set of events that affect learners in such a way that learning is facilitated” (Gagne, R., Briggs, L. J., & Wager, W. W. (1992))
“Instructional design theory is a set of prescriptions for determining appropriate instructional strategies to enable learners to acquire instructional goals.” (Merrill, M. D., & ID2_Research_Group. (1996).
ISD is a set of procedural steps emphasis on what to do (Merrill, M. D., & ID2_Research_Group. (1996).
learners as designer
multimedia access tool
Good instructional design
17 Examples of Great Presentation Design Posted by Kipp Bodnar
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