The Big Idea: Motivation and Engagement

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The Big Idea: Motivation and Engagement by Mind Map: The Big Idea: Motivation and Engagement

1. Motivating Young Adults

1.1. Motivation in Adult Education: From Engagement to Performance

1.2. A Cognitive-Situative Approach to Understand Motivation: Implications to Technology-Supported Education

1.3. Adult Learners and Academic Achievement: The Roles of Self-Efficacy, Self-Regulation, and Motivation

1.4. Classroom Interaction in Story-Based Lessons with Young Learners

2. Methods of Engaging Young Adults

2.1. What are the learning affordances of 3-D virtual environments?

2.2. Learners' Engagement in Adult Literacy Education. A NCSALL Research Brief

2.3. Learning to Learn

2.4. The Hidden Formula of Youth Digital Media Engagement. Tips

3. Technological Methods of Interacting with Young Adults

3.1. Uncertainty and Engagement with Learning Games

3.2. Games as an Interactive Classroom Technique: Perceptions of Corporate Trainers, College Instructors and Students

3.3. Motivational engagement and video gaming: a mixed methods study

3.4. Role Playing in Online Education: A Teaching Tool to Enhance Student Engagement and Sustained Learning