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Construction of combinatorial cinematic narratives by Mind Map: Construction of combinatorial
cinematic narratives
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Construction of combinatorial cinematic narratives


Chapters / Lexias / Modules

The linear approach

The branching approach

Print example, Choose your own adventure, Visualization

The database approach

Print example, Dictionary of Khazars

The reconstructive approach

Text, Exquisite corpse

Music, Mozart's Dice Game

Audiovisual media, Lev Manovich's Soft Cinema

Media, Storytelling, and (non)Linearity

Oral storytelling

Print media

Linearity and the Story Arch

Audiovisual media

Cinematic language

Computer media

Principles, Numerical, Modularity, Automation, Variability, Transcoding

A Space of Time

The database approach

The reconstructive approach

Conceptual breakthroughs

Same media two ways of presenting the story

Amount of media is important, More production, Lesser cost

Depth of story is important

Interaction between visual stimuli and auditory stimuli

Conclusion at this point

I see more possibilities in the reconstructive approach

Differentiate my work from video games

What is going on?

The editor's role

Timing of the elements in a narrative, A rigid control of the sequence delivers a well crafted meaning, A variable control of the sequence delivers multiple meanings

A visual metaphor

The creative process

The future of storytelling

Depth, drilling down multiple stories


The reconstructive approach

Storytelling, No dialogue, only cinematic language, Two stories converging, Two stories mashed with audio, Time in the plot, Variable time for the experience

Production, Film Production, Cinematography, Sound production, Shooting, Post-production, Programming, Decomposition of the automated editing process, Tagging the narrative elements, Variations based on semantics, Decomposition of the media assets in the editing process.

Commercial aspects, Variable length, Modularity and advertising

The open source approach