Copy of Augmented Reality and its application
by Man Hong LEUNG
1. background
1.1. What is AR ?
1.2. History
1.2.1. Founder
1.2.2. AR Application in the past
1.3. Types of AR
1.3.1. Projection based AR
1.3.2. Recognition based AR
1.3.3. Location based AR
1.3.4. Outlining AR
1.3.5. Superimposition based AR
2. technology inside AR
2.1. Software
2.1.1. Computer Vision
2.1.1.1. image Registration
2.1.1.1.1. interest points
2.1.1.1.2. fiducial markers
2.1.1.1.3. optical flows
2.1.1.2. Image Processing
2.1.1.2.1. Conner Detection
2.1.1.2.2. Blob Detection
2.1.1.2.3. Edge Detection
2.1.1.2.4. Thresholding
2.1.1.3. Real world Coordinate System
2.2. Hardware
2.2.1. Traditional
2.2.1.1. input devices
2.2.1.2. Processor
2.2.1.3. Display
2.2.1.4. Sensor
2.2.2. Modern
2.2.2.1. Smartphone
2.2.2.2. Tablet
3. Application
3.1. Medical
3.1.1. Patients can describe their symptoms better through AR
3.2. Industrial Design
3.2.1. Ikea AR App
3.3. Education
3.3.1. Transform medical education through MS HoloLens
3.4. Entertainment & Gaming
3.4.1. Pokemon Go