The diversity of plants and wildlife

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The diversity of plants and wildlife von Mind Map: The diversity of plants and wildlife

1. Charades (10minute)

1.1. Scenario

1.1.1. 1. Select a student to stand at the front of the classroom and act out a word from theacher's lists

1.1.2. 2. No speaking allowed accept the audience

1.1.3. 3. The rest must then guess what the student is attempting to portray.

1.1.4. 4. Other students can shout out their guesses or put their hand up and who get correct will get a mark.

1.1.5. 5. Whoever guesses correctly can act out the next word.

1.2. Target Learning

1.2.1. 1. Encourage the students to get out of their seats and participate in the lesson

1.2.2. 2. Students will be more creative to interpret thet word given

1.2.3. 3. can develop their communication skills.

1.2.4. 4. iIts will improves students on subject knowledge but is also enjoyable.

1.3. Material and tools

1.3.1. 1. A pieces of paper or a devices

1.3.2. 2. actions or concepts that prepared by teahers.

1.3.3. 3. A list of people

2. Scatter-gories (10minute)

2.1. Material and Tools

2.1.1. 1. Pieces of paper, pencils or pen

2.1.2. 2. Teachers prepared the psecific categories.

2.2. Target Learning

2.2.1. 1. To test the students about their knowledge

2.2.2. 2. Encourage students to think outside-the-box and draw on a range of subject knowledge.

2.2.3. 3. Encourage studens to work together and visualize academic concepts

2.2.4. 3. Test students's fine motor skills and promotes quick thinking.

2.2.5. 4. Endorses hard work amongst students.

2.3. Scenario

2.3.1. 1. Split the students into small groups and ask them to note down the categories on their pieces of paper.

2.3.2. 2. Choose the letter A-Z at random and give students 1-2 minute to think of a word for each category, beginning with that letter.

2.3.3. 3. Once the time is up, allocate points for unique answers.

2.4. 4. Repeat the games with different letters.

3. Bingo (10minute)

3.1. Scenario

3.1.1. 1. Ask students to draw 6 x 6 grid on their whiteboards or pieces of paper then select 6 words or images for the given list to drwa or write in their grid

3.1.2. 2. Teacher must randomly select a word from the list to describe, and students guess the word in order to cross it off on their grid if present.

3.1.3. 3. Continue describing different words until one student successfully completes their grid and shouts "bingo"

3.2. Material or tools

3.2.1. 1. Whiteboards, paper and pen

3.2.2. 2. List of subjects or specific terms or concept

3.2.3. 3. historical wild animals and plants

3.3. Target Learning

3.3.1. 1. A quick and simple game which never fails to motivate students in their learning

3.3.2. 2. Encourages students to work together and think outside-the-box.

3.3.3. 3. Develop students skill of thinking

4. Quizalize (10minute)

4.1. Material or tools

4.1.1. 1. Interactive whiteboard

4.1.2. 2. Devices for students that will provide in Computer Lab

4.1.3. 3. Internet

4.2. Scenario

4.2.1. 1. Teacher created a quiz with a bunch of questions

4.2.2. 2. Assign it to your students and students can access it through their class code that teacher provide and set up.

4.2.3. 3. They can play the quiz and students result appear in real-time so they can track their score while they play.

4.3. Target Learning

4.3.1. 1. Fun and engaging quiz that allows the student to brainstorm their idea

4.3.2. 2. Can test the student's knowledge.

4.3.3. 3. To prove by using technology we can learn as well

4.3.4. 4. Student able to name the topic with specific name.