2013 Invent-o-ree May 3-4th THE HAPPY CAMPER

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2013 Invent-o-ree May 3-4th THE HAPPY CAMPER von Mind Map: 2013 Invent-o-ree May 3-4th               THE HAPPY CAMPER

1. Related Themes

1.1. Engineering

1.2. Marketing

1.3. Sales

1.4. Computer Science

1.5. Architecture

1.6. Design

1.6.1. Computer Aided Design

1.6.1.1. 3D printing

1.6.2. Graphic Design

2. Competitions

2.1. Personal

2.2. Pair

2.3. Patrol/Team

2.4. Troop/Crew

3. Invent-o-ree Project Management

3.1. Budget

3.1.1. EXPENSES

3.1.1.1. Facilities Use Charges

3.1.1.1.1. $300 B

3.1.1.1.2. $450 A

3.1.1.2. Recognitions

3.1.1.2.1. $0 B

3.1.1.3. EAGLE COIN

3.1.1.3.1. $1 ea. Registrant

3.1.1.4. Program Supplies

3.1.1.4.1. $470 B

3.1.1.4.2. $320 A

3.1.1.5. Council DE Fees

3.1.1.5.1. $281.25 B

3.1.1.6. Meals

3.1.1.6.1. $300 B

3.1.1.7. Patches

3.1.1.7.1. $450 B

3.1.2. INCOME

3.1.2.1. Adult Fees

3.1.2.1.1. $15

3.1.2.2. Scout Fees

3.1.2.2.1. $15

3.2. Health and Safety

3.2.1. Medicals

3.2.1.1. Registration Person

3.2.1.1.1. Volunteer?

3.2.2. First Aider

3.2.2.1. William Y?

3.3. Staff Meetings

3.3.1. February

3.3.1.1. Right now...this place

3.3.2. March

3.3.2.1. On site visit during our Monday night Troop meeting?

3.3.3. April

3.3.3.1. GoTo Meeting to wrap things up

4. Outside Resources

4.1. Local Businesses

4.1.1. Grafton

4.1.1.1. Gunther Medical?

4.1.2. Cedarburg

4.1.3. Mequon

4.1.4. Port Washington

4.2. Local Colleges

4.2.1. MATC

4.2.2. MSOE

4.2.2.1. Rapid Prototyping

4.2.2.1.1. http://www.rpc.msoe.edu/

4.2.3. Marquette

4.2.3.1. Lynn B is checking on this

4.2.4. UWM

4.2.5. MIAD

4.3. Personal Contacts

4.3.1. Engineers

4.3.2. Attorneys

4.3.3. Marketers

4.3.4. Patent Holders

4.4. Organizations

4.4.1. INVENTOR'S DIGEST PUBLICATION

4.4.1.1. http://www.inventorsdigest.com/

4.5. Materials For Prototyping Kit

4.5.1. Glue Dots

4.5.1.1. http://www.gluedots.com/

4.5.1.2. Made request thru a personal contact

4.5.2. Sugru

4.5.2.1. https://sugru.com/

4.5.2.2. Made a request via e-mail

4.5.3. Sintra / PVC sheets

4.5.3.1. Scraps from Derse

4.5.3.2. http://www.tri-dee.com/Sintra%20sheets%20information.htm

5. Feeding the Horde/LNT Moment

5.1. SATURDAY BREAKFAST

5.1.1. Instant Oat Meal Bar/Bag

5.1.1.1. http://alladither.typepad.com/.a/6a00e39331ee8b8834014e5fd6d382970c-500wi

5.2. SATURDAY LUNCH

5.2.1. http://jillcastle.files.wordpress.com/2011/04/walking-taco.jpg

6. The Perfect Slumber

6.1. Lock-in Scenario

6.1.1. SLEEPING PAD & BAG ONLY IN SMALL GYM

6.1.2. ADULTS IN HALLWAY/COTS OK

7. Program Areas

7.1. Multi-Purpose Room

7.1.1. REGISTRATION

7.1.2. CRACKER BARREL

7.1.3. BREAKFAST

7.1.4. GROUP/CONSTRUCTION ACTIVITIES

7.1.5. LUNCH

7.2. Small Gym

7.2.1. SLEEPING AREA

7.3. Large Gym

7.3.1. PRESENTER'S AREA

7.3.2. STATIC DISPLAYS

7.4. Classroom

7.4.1. TRYING NOT TO USE

7.5. Parking Lot

7.5.1. MIGHT BE PART OF THE PROTOTYPING AREA

7.6. Grass

7.6.1. MIGHT BE PART OF THE PROTOTYPING AREA

8. i-Teams

8.1. 4th-6th Graders

8.2. 7th-9th Graders

8.3. 10th-12th Graders

8.4. i-Team Composition

8.4.1. i-Teams are a group of 4 Scouts in a similar grade catagory

8.4.2. They are created Friday night

8.4.3. Friday night the i-Teams work at team building w/ different brainstorming design activities.

9. Location

9.1. Grafton

9.1.1. John Long Middle School

10. Main Program Theme

10.1. Inventing Merit Badge

10.1.1. Requirements

10.1.1.1. http://meritbadge.org/wiki/index.php/Inventing

10.1.1.2. 1. In your own words, define inventing. Then do the following:

10.1.1.2.1. prerequisite

10.1.1.2.2. Sheet in Leaders guide to print out and distribute

10.1.1.3. a. Explain to your merit badge counselor the role of inventors and their inventions in the economic development of the United States.

10.1.1.3.1. Handled during small group counselling break-outs

10.1.1.4. b. List three inventions and state how they have helped humankind.

10.1.1.4.1. prerequisite

10.1.1.4.2. Sheet in Leaders guide to print out and distribute

10.1.1.5. 2. Do ONE of the following:

10.1.1.6. a. Identify and interview with a buddy (and with your parent’s permission and merit badge counselor’s approval) an individual in your community who has invented a useful item. Report what you learned to your counselor.

10.1.1.6.1. INVENTOR:

10.1.1.6.2. INVENTOR:

10.1.1.7. b. Read about three inventors. Select the one you find most interesting and tell your counselor what you learned.

10.1.1.8. 3. Do EACH of the following:

10.1.1.9. a. Define the term intellectual property. Explain which government agencies oversee the protection of intellectual property, the types of intellectual property that can be protected, how such property is protected, and why protection is necessary.

10.1.1.9.1. First a discussion by a Patent Attny

10.1.1.9.2. Second, Scout writes down in notebook

10.1.1.9.3. Third, Scouts discuss answers in the group

10.1.1.10. b. Explain the components of a patent and the different types of patents available.

10.1.1.10.1. First a discussion by a Patent Attny

10.1.1.10.2. Second, Scout writes down in notebook

10.1.1.10.3. Third, Scouts discuss answers in the group

10.1.1.11. c. Examine your Scouting gear and find a patent number on a camping item you have used. With your parent’s permission, use the Internet to find out more about that patent. Compare the finished item with the claims and drawings in the patent. Report what you learned to your counselor.

10.1.1.11.1. prerequisite

10.1.1.11.2. Second, Scout writes down in notebook

10.1.1.12. 7. Build a working prototype of the item you invented for requirement 6*. Test and evaluate the invention. Among the aspects to consider in your evaluation are cost, usefulness, marketability, appearance, and function. Describe how your original vision and expectations for your invention are similar or dissimilar to the prototype you built. Have your counselor evaluate and critique your prototype.

10.1.1.12.1. "SHARK TANK" competition

10.1.1.13. d. Explain to your counselor the term patent infringement.

10.1.1.13.1. First a discussion by a Patent Attny

10.1.1.13.2. Second, Scouts discuss answers in the group

10.1.1.14. 4. Discuss with your counselor the types of inventions that are appropriate to share with others, and explain why. Tell your counselor about one nonpatented or noncopyrighted invention and its impact on society.

10.1.1.14.1. First a discussion by a Patent Attny

10.1.1.14.2. Second, Scouts discuss answers in the group

10.1.1.15. 5. Choose a commercially available product that you have used on an overnight camping trip with your troop. Make recommendations for improving the product, and make a sketch that shows your recommendations. Discuss your recommendations with your counselor.

10.1.1.15.1. prerequisite

10.1.1.15.2. Second, Scout writes down in notebook

10.1.1.16. 6. Think of an item you would like to invent that would solve a problem for your family, troop, chartered organization, community, or a special-interest group. Then do EACH of the following, while keeping a notebook to record your progress:

10.1.1.16.1. iTeam brainstorming sessions

10.1.1.17. a. Talk to potential users of your invention and determine their needs. Then, based on what you have learned, write a statement describing the invention and how it would help solve a problem. This statement should include detailed sketch of the invention.

10.1.1.17.1. Written in workbooks

10.1.1.18. b. Create a model of the invention using clay, cardboard, or any other readily available material. List the materials necessary to build a prototype of the invention.

10.1.1.18.1. Created during prototyping section

10.1.1.19. c. Share the idea and the model with your counselor and potential users of your invention. Record their feedback in your notebook.

10.1.1.19.1. Counselors evaluate during the iTeam builds

10.1.1.20. Before you begin building the prototype, you must have your counselor’s approval, based on the design and building plans you have already shared.

10.1.1.20.1. Counselors sign off on the design and give feedback before prototyping begins

10.1.1.21. 8. Do ONE of the following:

10.1.1.22. a. Participate with a club or team (robotics team, science club, or engineering club) that builds a useful item. Share your experience with your counselor.

10.1.1.22.1. Hey...this sound a lot like the Invent-o-ree to me...lets choose this one!

10.1.1.23. b. Visit a museum or exhibit dedicated to an inventor or invention, and create a presentation of your visit to share with a group such as your troop or patrol.

10.1.1.23.1. Nope..we won't do that one

10.1.1.24. 9. Discuss with your counselor the diverse skills, education, training, and experience it takes to be an inventor. Discuss how you can prepare yourself to be creative and inventive to solve problems at home, in school, and in your community. Discuss three career fields that might utilize the skills of an inventor.

10.1.1.24.1. I think this one might just happen without them even knowing about it!!!

10.1.2. Individual Prerequisites

10.1.2.1. LEADERS GUIDE

10.1.2.1.1. DUE MARCH 4TH

11. ACTION ITEMS:

11.1. TODD

11.1.1. 1.

11.2. MELISSA

11.2.1. 1.