Solving Problems in Computing World
von Rudraksh Batra
1. Basic Flowchart symbols
1.1. Terminator
1.2. Flowline
1.3. Decision
1.4. Connector
1.5. Process
1.6. Data I/O
2. Steps to Solve a problem in Computing
2.1. Analyze Client's requirements and Define the Problem
2.2. Break the Problem into Sub Problem
2.3. Translate the Sub Problem into Structured English
2.4. Develop the Pseudocode
2.5. Convert the Pseudocode into Flowchart