FMP Brainstorm

Brainstorming ideas for the FMP

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FMP Brainstorm von Mind Map: FMP Brainstorm

1. Idea 3 - Lost Shelf

1.1. Environment

1.1.1. Supermarket

1.1.1.1. Average Supermarket

1.1.1.2. Multiplayer - Certain amount of people survive

1.2. Goal

1.2.1. Survive

1.2.1.1. Vary in difficulty

1.2.1.2. Difficulty curve

1.2.1.3. Escaping from something

1.2.1.4. Organising shelves

1.3. Rule

1.3.1. One life only

1.3.1.1. Organising shelves - Mess one up you end up in the beginning

1.3.1.2. Memory game?

2. Idea 8 - Life in a roll

2.1. At home

2.1.1. Growing up

2.2. Supermarket

2.2.1. Roles - Shelves, Cashier

2.3. Cafe

2.3.1. Roles - Barista, Cashier, organizer

3. Idea 1 -Sliver Dream

3.1. Environment

3.1.1. Ocean

3.1.1.1. CONS - Can cause fear of the ocean to some others

3.1.1.2. PROS - Open to anyone / encourages people to not be afraid

3.2. Rule

3.2.1. One life only

3.2.1.1. Added difficulties

3.3. Goal

3.3.1. Rescue

3.3.1.1. Different goals for the difficulties

4. Idea 6 - Day in a life

4.1. Rule

4.1.1. Organizing

4.1.2. Taking orders

4.1.3. Meet and greet new people

4.2. Goal

4.2.1. Complete puzzles

4.2.2. Encounter problems

4.2.3. Grow relationship

5. Idea 4

5.1. Noodlemaina- Noodles

5.1.1. Environment

5.1.1.1. Japanese Resturant

5.1.1.1.1. 1990's-2000's Aesthetic

5.1.1.1.2. Camera Glitch

5.1.1.2. Generic resturant that serves food

5.1.1.2.1. Authentic Food

5.1.1.2.2. Western Food

5.1.1.3. Collection of resturants

5.1.2. Rule

5.1.2.1. Satisfy the customers

5.1.2.2. Able to talk to the customers while you at it

5.1.3. Goal

5.1.3.1. To make a successful business and good relations to customers

6. Idea 5 - Brainwave

6.1. Goal

6.1.1. Endless Runner

6.1.1.1. 2D/3D

6.2. Rule

6.2.1. No weapons

6.2.1.1. Dodging obstacles

6.2.1.2. Technology gone nuts

6.3. Environment

6.3.1. Cyberpunk

6.3.1.1. Purple/Blue/Pink

6.3.2. Techno

6.3.2.1. Bright Neon

7. Idea 2 - Forbidden Island

7.1. Environment

7.1.1. Jungle

7.1.1.1. Section of a Jungle

7.1.1.2. In real lide reference of the Amazon forest

7.2. Rule

7.2.1. Must not be seen

7.2.1.1. Using fruits or item of clothing to make the player less visible

7.3. Goal

7.3.1. Capture

7.3.1.1. Encyclopaedia of jungle animals

7.3.1.2. Capturing a rare animal

8. Games Inspo

8.1. Roblox - SCP-3008

8.2. Roblox - Doors (Puzzles)

8.3. ARK: Survival

8.4. A Little to the Left

8.5. Unpaking

8.6. Papa's Pizzeria

8.7. Steam - Florence

8.8. Overcooked

8.9. One-armed cooking

8.10. Cooking Mama

8.11. Pocket Love

9. Idea 7 - Medieval Karting

9.1. Environment

9.1.1. Castle

9.1.1.1. Based on real life places

9.2. Rule

9.2.1. Use power ups to race to the finish line

9.3. Goal

9.3.1. Race to the finish line, and defeat all enemies

9.4. Colour Palette

9.4.1. Saturated

9.4.2. Dull

9.4.3. Monochrome

10. Accessibility

10.1. display and text

10.1.1. adding bold text

10.1.2. making the text bigger

10.2. contrast

10.2.1. editing the sharpness of the gameplay

10.3. subtitles and captions

10.3.1. having more than one language in game

10.3.2. subtitles

10.4. audio accessibility

10.4.1. music

10.4.2. sound effects

10.4.3. voice over

10.5. making the gameplay simpler

11. Idea 9 - key of heart

11.1. Environment

11.1.1. Home

11.1.2. Work

11.1.3. Real Life Experiences

11.1.4. LGBTQ+ representation

11.2. Rule

11.2.1. Journey - Life is a Journey

11.2.2. Rebirth

11.3. Goal

11.3.1. No certain goal

11.3.2. Ending depending on the player choices

11.3.3. Good, bad. netural endings

12. Genre - Ideally 3D

12.1. 3D Platform

12.2. Top Down 3D

12.3. 3D Puzzle Game

12.4. 3D Simulator

12.5. Horror

12.6. VR Experience

12.7. Mul