Reflection Quang 10A2

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Reflection Quang 10A2 von Mind Map: Reflection Quang 10A2

1. Outcome

1.1. Feedback Statistic

1.1.1. Their project has too many words but there are fewer article, performances, visual displays.

1.2. Strength: The strength of the outcome is visitor gain valuable insights into the diverse ways that each individuals feel about these art forms.

1.2.1. Example: Up to 72% visitor said that their information has raised awareness of traditional performance art, and 27,8% believe their website has a little bit impactful.

1.2.1.1. Impact: It help them meet their aim that is raising awareness of the visitor ->give visitors some impression.

1.3. Weakness: Lack of interactivity and more information-focused, given that engaging digital experiences appeal to younger consumers.

1.3.1. Example: Lack of interactivity and more information-focused forbid their goal of reaching the younger generation in Vietnam

1.3.1.1. Impact:Lack of interactivity and more information-focused made the project's main target demographic find it less interesting -> forbid way to meet the goal.

1.4. Improvement

1.4.1. To enhance, virtual challange could be combined for visitor as a reward, include mission require them to do.

2. Learning

2.1. Skill

2.1.1. Learn a lot of technical skill in designing website, and communication skill while doing the interview people for their perspectives.

2.2. Research

2.2.1. Learn that the main root cause is the lack of material from Nhan Dan and Hanoimoi.

2.3. Perspective

2.3.1. Learn that traditional art need more young talents because of the poor managerial experience in theatres and can't give the solution to affect young people.

3. Scope

3.1. Included

3.2. Excluded

4. Own work

4.1. Role: creating and designing the website

4.2. Strength: creative and good design skill.

4.2.1. Example: Creative help the layout, colour schemes, and typography create a unique platform that attracts visitors and also give the diversity of Vietnamese performence art.

4.2.1.1. Impact: Creative and good desing skill -> make the website looks interesting.

4.3. Weakness: spent to much focus on a task and pay attention to the the whole project.

4.3.1. Example: Wrote a conclusion without taking into account that new information had been added to the result for nearly three lessons.

4.3.1.1. Impact: The conclusion didn't address the latter, confused reader -> can't raise awareness.

4.4. Improvement

4.4.1. Make sure to set up five minutes at the start of every class to review the outcome's progress and make necessary adjustments to my work.

5. Teamwork

5.1. benefit: can flexible at sharing the work.

5.1.1. Example: The group's leader gave each participant distinct tasks, such as researching various causes and consequences and cultural viewpoints.

5.1.1.1. Impact: each person will be responsible for their specific work -> quickly keep closely look at the project and submited on time.

5.2. challenge: have conflict on different ideas.

5.2.1. Example: The group had disagreements when determining the sort of result, so they started later than others.

5.2.1.1. Impact: conflict on different ideas -> falling behind in planning document due to a category on website lack of information, which reduces the raising awareness of the website.

6. Constraints

6.1. Budget

6.2. People

6.3. Assets