1. Illusionist (illusionst disguisted Montgomery's tanks to look like... Sand. What's funnier it actually worked....... Also lot of more magic stuff like AA lights (dazzling lights)
1.1. http://www.waterstones.com/blog/2012/11/now-you-see-it-the-truth-about-jasper-maskelyne-and-the-battle-of-alamein/
2. icks opinion
2.1. Allies
2.1.1. the cool mortar
2.1.1.1. different on every doc
2.1.2. the not-so-cool mortar
2.1.3. allround
2.1.4. 6 man sqauds => more fragile to mortar
3. Commando Truck ( Arty Spotter)
4. Axis tanks
4.1. p2
4.1.1. Non doc
4.2. p4, f2
4.2.1. Non doc
4.3. stug
4.3.1. nondoc
4.4. p3 H
4.4.1. Non doc 1941-1941
4.5. p3 J
4.5.1. doc, blitz?
4.5.2. Cheaper choice then p4, so you can overwhelm allies with armour
4.6. Marder l
4.6.1. Non doc
4.7. Panzer Vl,aka tiger
4.7.1. doc terror
4.8. p4 F1/E
4.8.1. doc, defens?
4.8.2. defensive vech, go in with def
4.9. p1 B
4.9.1. doc lufft
4.10. Mortar halftrack, 41-43
4.10.1. Lufft
4.11. Mortar halfrack 42-43
4.11.1. Terror
5. Allied Standard Tanks
5.1. Sherman
5.2. Stuart
5.3. tank gun type
5.4. HT
5.5. Lee
5.6. brencarrier
6. Axis tanks
6.1. non doc
6.1.1. Panzer I B
6.1.1.1. 1941 - 1941
6.1.2. Panzer II F
6.1.2.1. 1941 - 1942
6.1.3. Panzer III G
6.1.3.1. 1941 - 1941
6.1.4. Panzer III J
6.1.4.1. 1941 - 1942
6.1.5. Panzer III N
6.1.5.1. 1942 - 1943
6.1.6. Panzer IV D
6.1.6.1. 1941 - 1941
6.1.7. Panzer IV F1
6.1.7.1. 1941 - 1942
6.1.8. Panzer IV F2
6.1.8.1. 1942 - 1943
6.2. doctrinal
6.2.1. Panzer I Befehlswagen (command tank)
6.2.1.1. 1941 - 1942
6.2.2. Panzer III H
6.2.2.1. 1941 - 1941
6.2.3. Panzer III L
6.2.3.1. 1942 - 1942 L
6.2.4. Panzer III F (Befehlswagen)
6.2.4.1. 1941 - 1943
6.2.5. Panzer IV E
6.2.5.1. 1941 - 1941
6.2.6. Panzer VI Tiger E
6.2.6.1. 1942 - 1943
7. Axis Inf
7.1. Grens
7.1.1. Standard line inf
7.1.2. Satchel charge, Doc Terror
7.1.3. MP 40, Doc blitz
7.1.4. LMG
7.1.5. Grenades
7.2. Italian inf
7.2.1. recrew unit
7.2.2. dirt cheap
7.2.3. Boys at rifles?
7.2.4. poor fighting abilety
7.3. Falls
7.3.1. Doc, lufft
7.4. Pioners
7.4.1. Assult unit
7.4.2. Def
7.4.3. Demo or Bundled nades
7.4.4. 2-3 MP40
8. Allied standard inf
8.1. Tommies
8.2. Captain
8.2.1. Bonus Damage 20%
8.2.2. smg
8.3. Scout team
8.4. HMg
8.5. Mortar
9. Allied Doc Tanks
9.1. churchill
9.2. Quad
9.3. mark 6
10. Allied Doc inf
10.1. mortar
10.1.1. Phosphor Mortar
10.1.2. Long Range emplacement
10.1.2.1. 80 Range
10.1.3. HE mortar
10.2. HMG Sniper
10.2.1. HMG + Sniper in 1 unit OR cloak HMG
10.3. Marksman
10.3.1. uncloakable
10.3.2. 3 Man
10.4. Mandos!
10.4.1. LRDG (Long Range Desert Group)
10.4.1.1. Mando jeep
10.4.1.2. SMG
10.4.1.3. Sabotage
10.4.1.4. Alcohol Intoxication
10.4.1.5. Piat
11. Support Weapons
11.1. Pak36, 41
11.1.1. Non doc
11.2. Pak 38, 41-43
11.2.1. Non doc
11.3. Mortar
11.3.1. Non doc
11.4. HMG
11.4.1. Non doc
11.5. Pak 40
11.5.1. Doc MCoy, ???
11.6. LeIG
11.6.1. Doc, def
12. Doc
12.1. Defensive
12.2. Terror
12.3. Blitz/Heer
12.4. Lufft
13. Vech
13.1. Halftracks, regular transport
13.1.1. nondoc
13.2. Bikes
14. Solutions
14.1. Scouting
14.1.1. Motorrad
14.1.2. Spotter
14.2. Enemy Airplane
14.2.1. Flaks
14.2.2. Radar?
14.2.3. Dazzling Light
14.3. Tanks
14.3.1. Tanks on distance
14.3.1.1. ATG
14.3.1.2. 88
14.3.1.3. Own Tanks
14.3.2. Tanks Close
14.3.2.1. AT Rifles
14.3.2.2. Zooks
14.3.2.3. Sticky Tellermine
14.4. Fortified Position
14.4.1. arty
14.4.2. Mortar
14.4.3. Sniper
14.4.4. smoke
14.4.5. Flamer
14.4.6. 88
14.4.7. Airstrike
14.5. Infantry in buildings
14.5.1. Grenades
14.5.2. Tanks
14.5.3. HMG
14.5.4. Sniper
14.5.5. Flamer - units in buildings, get low damage and get - 75%Accuracy and Sight -75%
14.5.6. incendary Grenades
14.6. Flanking
14.6.1. Sprint
14.6.2. Tanks
14.6.3. LVs
14.6.4. HT
14.6.5. Bren Carrier
14.7. Situations
14.7.1. Scouting
14.7.2. Enemy Airplanes
14.7.3. fortified Position
14.7.4. Infantry in buildings
14.7.5. Tanks close
14.7.6. Tanks on distance
14.7.7. Flanking
15. ick's opinion
15.1. German
15.1.1. good specialist quality
15.1.2. 4 man sqaud => more fragile to sniper
15.1.3. veteran support
15.1.4. AT
15.1.4.1. NO Handheld AT that deals damage
15.1.4.2. ATGs
15.1.4.2.1. Pak 38
15.1.4.2.2. Pak 36
15.1.4.3. Panzerbüchse 39 (AT Rifle - Crit Chance but doesnt deal damage)
15.1.4.4. AT Granaten???
16. mobil arty spotter
16.1. ape binoculars
17. general design
17.1. tanks 25 sight
17.2. 80 HP per Man
17.3. Smoke takes sight
17.4. Flamers deal less damage vs building. but reduce accuracy and reload for units in house
18. Axis Doc tanks
18.1. Tank gun type
18.2. skfz 232
18.3. Tiger Tank
18.3.1. Slow, High price
18.3.2. Great Acc, 75 mm cannon (just quite a bit better dmg than PZ IV)
18.4. PZ IV
18.4.1. Sherman-like
18.5. Funkleitpanzer
18.6. PZ III command tank
19. Axis Standard Tanks
19.1. PZ 3 Early version
19.1.1. high fire rate
19.1.2. medium damage
19.1.3. fast turning rate
19.1.4. fast
19.2. Stug III D
19.2.1. fast
19.2.2. slow fire rate
19.2.3. high damage
19.2.4. slow turning rate
19.2.5. good accuracy
19.3. tank gun type
19.3.1. pz III
19.4. PZ 2
19.4.1. very fast
19.4.2. fast turning rate
19.4.3. very high fire rate
19.4.4. Great AI power
19.5. AC
20. Axis infantry
20.1. Grenadiere
20.1.1. 4 Man better Gun compared to tommies
20.2. ATG 38
20.3. Pios
20.4. Mortar
20.5. MG34
20.5.1. Suppresion fire ability
20.6. Scout
21. Axis doc infantry
21.1. Sniper
21.2. Stormtrooper
21.2.1. Heavy Grenediers or cloak in cover
21.2.2. debuff damage 0.8
21.3. Brandenburger
21.3.1. Satechel
21.3.2. MP 40
21.3.3. 2 Man
21.3.4. cloak 35 detection range
21.4. Italian AT squad
21.4.1. 2x AT boys
21.5. MG42
21.5.1. AT rounds
21.6. Captains
21.6.1. Heer
21.6.1.1. Pistole
21.6.1.2. Bonus Damage 50% on one unit
21.6.2. LW
21.6.2.1. k98
21.6.2.2. Reload 20%
21.6.3. Saboteur
21.6.3.1. Panzerbüchse
21.7. Pioniers
21.7.1. democharge
21.7.2. Flammers
21.8. Vampire
21.9. Munition HT => reload on abilities of arty
21.10. Funkwagen
21.10.1. Faster Pop development
21.11. Kradschützen
22. Arty
22.1. Axis
22.1.1. 88
22.1.1.1. luftwaffel
22.1.2. Grille (will be decided)
22.1.3. Wurfrahmen 40
22.1.4. Nebelwerfer 41
22.1.5. Nebelwerfer 42
22.1.6. Leichtes Infanteriegschütz (LeIG)
22.1.6.1. non doc
22.1.7. schweres Infanteriegeschütz
22.1.8. Leichte Feldhaubitze
22.1.8.1. non doc
22.1.9. schwere Feldhaubitze
22.2. Allied
22.2.1. 25 pounder
22.2.2. Spotter Team
22.2.2.1. nikomas doctrine
22.2.3. Priest
22.2.4. 4.2 Pound mortar