The Hero's Journey by Joseph Campbell
von Sinan Sensivas
1. Videos & other info
1.1. Archetypes
1.1.1. Archetypes
1.1.2. The Eight Character Archetypes of the Hero’s Journey
1.1.2.1. Hero
1.1.2.2. Mentor
1.1.2.3. Ally
1.1.2.4. Herald
1.1.2.5. Trickster
1.1.2.6. Shapeshifter
1.1.2.7. Guardian
1.1.2.8. Shadow
1.2. Linear View
1.2.1. Linear view
1.3. Must read
1.3.1. Excepts from Myth and the Movies, Stuart Voytilla
1.4. Circle second view
1.4.1. Circle second view
1.5. Ted-ed Video
1.5.1. The Heros Journey
1.6. Quotes
1.6.1. the snake that cannot shed its skin perishes
1.6.2. Follow your bliss
1.6.2.1. Great advice from Joseph Campbell (Follow Your Bliss)
1.6.2.2. Joseph Campbell on Following Your Bliss
2. 7. Approach To The Inmost Cave
2.1. The inmost cave may represent many things in the Hero's story such as an actual location in which lies a terrible danger or an inner conflict which up until now the Hero has not had to face. As the Hero approaches the cave he must make final preparations before taking that final leap into the great unknown.
2.2. At the threshold to the inmost cave the Hero may once again face some of the doubts and fears that first surfaced upon his call to adventure. He may need some time to reflect upon his journey and the treacherous road ahead in order to find the courage to continue. This brief respite helps the audience understand the magnitude of the ordeal that awaits the Hero and escalates the tension in anticipation of his ultimate test.
3. 8. Ordeal
3.1. The Supreme Ordeal may be a dangerous physical test or a deep inner crisis that the Hero must face in order to survive or for the world in which the Hero lives to continue to exist. Whether it be facing his greatest fear or most deadly foe, the Hero must draw upon all of his skills and his experiences gathered upon the path to the inmost cave in order to overcome his most difficulty challenge.
3.2. Only through some form of "death" can the Hero be reborn, experiencing a metaphorical resurrection that somehow grants him greater power or insight necessary in order to fulfill his destiny or reach his journey's end. This is the high-point of the Hero's story and where everything he holds dear is put on the line. If he fails, he will either die or life as he knows it will never be the same again.
4. 9. Reward (Seizing The Sword)
4.1. After defeating the enemy, surviving death and finally overcoming his greatest personal challenge, the Hero is ultimately transformed into a new state, emerging from battle as a stronger person and often with a prize.
4.2. The Reward may come in many forms: an object of great importance or power, a secret, greater knowledge or insight, or even reconciliation with a loved one or ally. Whatever the treasure, which may well facilitate his return to the Ordinary World, the Hero must quickly put celebrations aside and prepare for the last leg of his journey.
5. 10. The Road Back
5.1. This stage in the Hero's journey represents a reverse echo of the Call to Adventure in which the Hero had to cross the first threshold. Now he must return home with his reward but this time the anticipation of danger is replaced with that of acclaim and perhaps vindication, absolution or even exoneration.
5.2. But the Hero's journey is not yet over and he may still need one last push back into the Ordinary World. The moment before the Hero finally commits to the last stage of his journey may be a moment in which he must choose between his own personal objective and that of a Higher Cause
6. 11. Resurrection
6.1. This is the climax in which the Hero must have his final and most dangerous encounter with death. The final battle also represents something far greater than the Hero's own existence with its outcome having far-reaching consequences to his Ordinary World and the lives of those he left behind.
6.2. If he fails, others will suffer and this not only places more weight upon his shoulders but in a movie, grips the audience so that they too feel part of the conflict and share the Hero's hopes, fears and trepidation. Ultimately the Hero will succeed, destroy his enemy and emerge from battle cleansed and reborn.
7. 12. Return With The Elixir
7.1. This is the final stage of the Hero's journey in which he returns home to his Ordinary World a changed man. He will have grown as a person, learned many things, faced many terrible dangers and even death but now looks forward to the start of a new life. His return may bring fresh hope to those he left behind, a direct solution to their problems or perhaps a new perspective for everyone to consider.
7.2. The final reward that he obtains may be literal or metaphoric. It could be a cause for celebration, self-realization or an end to strife, but whatever it is it represents three things: change, success and proof of his journey. The return home also signals the need for resolution for the story's other key players. The Hero's doubters will be ostracized, his enemies punished and his allies rewarded. Ultimately the Hero will return to where he started but things will clearly never be the same again.
8. Author
8.1. Joseph Campbell
8.1.1. Joseph Campbell Books
8.1.2. Joseph Campbell