TEDxRdam talk - Marcus Vlaar
von Mathieu van der Wal

1. back to overview
2. design work experiencing
2.1. that are nice
2.2. flow
2.2.1. Mihaly Csikszentmihalyi
2.2.1.1. .
2.2.2. clear goals
2.2.3. inmediate feedback
2.2.4. challenging players
2.2.5. mastering a challenge
3. game
3.1. turn work in a game
3.2. expiriment VW in Sweden
3.3. needs to be fun
3.4. reward systems
3.5. primary work drivers as game drivers
3.6. improve yourself
3.7. social interaction
3.8. objective data
3.9. perception that counts
3.10. perceive work as more fun pleasureable
3.10.1. like it better
3.10.2. when you like it
3.10.2.1. they do it better
3.11. see your work as a game
3.11.1. not as ajob
3.12. LIFE IS A BIG GAME
3.12.1. lot morefun
3.12.2. challenging
3.12.3. effective
3.12.4. higher production
3.13. use leadership styles form World of Wardcarft
3.14. apply game methods in to daily practise
4. Marcus Vlaar
4.1. Co-founder & director
4.2. Ranj
5. in shanghai
5.1. was at foxconn
5.1.1. iPhone manufacturer
5.1.2. 10 suicides
5.1.3. chairman
5.1.3.1. launched a plan
5.1.3.2. install safety nets
5.1.3.2.1. stop dying
5.1.3.2.2. dont stop jumping