Branding myself

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Branding myself von Mind Map: Branding myself

1. Competitive

1.1. Performing at 110% at all times

1.2. Delivering the best possible product

1.3. Rise to any challenge given, no matter the odds

2. Persistant

2.1. Ensure the best possible performance from myself to deliver beyond expectation

2.2. Staying on development task, day in and out and not giving up

3. General experience with tools

3.1. Pakscape

3.2. GtkRadiant

3.3. Unreal Engine 4

4. Skills

4.1. World building

4.2. Level design

4.3. Community engagement

5. Team Player

5.1. The ability to effectively communicate with others.

5.2. Being able to work with others in different departments of the team.

6. Audience

6.1. EA

6.1.1. Ubisoft

6.2. Bioware

6.3. ID Software

6.4. What's important to them? And what do I want them to think?

6.4.1. Being able to work in a team based environment

6.4.2. Having strong communication skills

6.4.3. Strong sense of game tools

6.4.4. Being able to complete my task before deadlines

7. What not to do

7.1. Be a lone wolf, AKA not a team player.

7.2. Silent little to no communication between the team

7.3. Not brushing up and learning development tools

7.4. Not pitching ideas, or being creative

8. obstacles possibly faced with

8.1. Nervousness

8.1.1. Not having enough information, or correct knowledge of the company pitching to.

8.1.1.1. Being perceived as an elitist.

9. Hardest part on production and delivery

9.1. Making a twister out of my brainstorm

9.2. Way to much content then needed

9.3. Going over my 3-4 min presentation

10. Passion

10.1. For the community

10.2. Career+Company

10.3. Love for video games and design

11. Speed+Accuracy

11.1. Precise and quick with development tools

11.2. The ability to learn things quickly

12. Languages

12.1. Python

12.2. Lua

12.3. Unreal Kismet

13. Athletic+Healthy

13.1. Working out keeping a healthy sharp mind

13.2. Outdoor activities keeping the heart strong

13.3. Eating correctly to avoid obesity, preventing unnecessary health risks

14. STAR

14.1. What will they remember me by?

14.2. Strong presentation skills

14.2.1. Having a sense of humor, and being approachable

14.2.1.1. Strong portfolio

14.3. Be in inspiring, and to the point.

14.4. Eye contact, shift between one or more people.

14.5. Above all, be myself

15. What not to do

15.1. Not using college education to my advantage

15.2. Swaying away from questions being asked, aka not staying on point.

15.3. Keeping eye contact on one person, rather then shifting from the individuals around the room

15.4. Pretending to be someone I'm not!

16. Message to convey

16.1. My love for my career

16.2. I'm not just a designer but a passionate gamer, and that I understand the people and what they want

16.3. Why I believe I'm the best candidate for job

17. Tools for presentation

17.1. Power point

17.1.1. Mindmeister

17.2. I've chosen these tools over others because they are simple yet available to everyone.. Most people use Power point for presentations. Mindmeister has been my  golden tool for planning thus far. Do to it being a complex yet disorganized fun.