Chapter 3 : Text
von Edward Chong
1. Computers and Text
1.1. Bitmap
1.1.1. consist of a matrix of dots or pixels representing the image.
1.2. Vectors
1.2.1. drawing use instructions and mathematical formulae to describe each glyph.
1.3. Character Sets
1.4. Extended Character Set (ISO Latin-1)
1.5. Unicode
2. Font Editing and Design Tools
2.1. 1) Hypertext
2.2. 2) Hypermedia
3. Hypermedia Sturcture
3.1. 1) Links
3.2. 2) Nodes
3.3. 3) Anchors
4. Fonts and Typefaces
4.1. 1) Font Styles
4.1.1. a) Boldface
4.1.2. b) Italic
4.1.3. c) Underlining
4.1.4. 4) Outlining
4.2. 2) Font terminology
4.2.1. a) Baseline
4.2.2. b) Cap height
4.2.3. c) x-height
4.2.4. d) Ascenders/descenders
4.2.5. e) Kerning
4.2.6. f) Tracking
4.3. 3) Cases
4.3.1. -Uppercase(Capital Word) or Lowercase (Small Word)