Josselin

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Josselin par Mind Map: Josselin

1. Cybercriminality and Hacktivism

2. Security

2.1. Privacy Issues

2.2. Cyberidentity and e-reputation

2.2.1. Spatial gestures

2.3. Social Media Security Threats

2.4. Cyberdependence

3. Social

3.1. New social metrics

3.2. Facebook and Google+ growth

3.3. Social gestures and e-Reputation

3.3.1. e-Lobbying

3.4. Crowdsourcing and crowdfunding

3.5. social commerce / social shopping

3.5.1. f-commerce

3.6. Consumerisation

3.7. Social gaming

4. other non-virtual trends

4.1. twunch

4.2. social notworking

4.3. log off afternoon

5. asd

6. asd

6.1. asdfdf

6.2. asdsad

6.2.1. fdf

6.2.2. asdasd

7. Location-based services

8. Mobile social networking

9. Mobile

9.1. mobile commerce

9.1.1. Mobile NFC payments

9.2. Mobile banking

9.3. Mobile gaming

9.4. Mobile security

9.5. Mobile search

9.5.1. Visual Search

9.6. Mobile-Centric Applications and Interfaces

10. High-tech

10.1. Web

10.1.1. Streaming

10.1.1.1. Video-on-Demand VoD

10.1.1.2. Music online

10.1.2. Contextual and Social User Experience

10.1.3. Second-screen experiences

10.1.3.1. Connected TV & social TV

10.1.4. App-Stores

10.1.5. Internet of Things

10.1.6. Big Data

10.2. Visual search

10.3. Technology

10.3.1. 3D printers

10.3.2. Media Tablets & Touch computing

10.3.3. Cloud computing

10.3.4. Augmented reality : Google Street Views, 3D Visual Mapping Building

10.3.5. QR code

10.3.6. NFC - Near Field Communication

10.3.7. Voice control

10.3.8. Flash memory

10.3.9. Flexible screens