2D design

small design map based around a DND concept

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2D design par Mind Map: 2D design

1. theme and genre

1.1. horror

1.1.1. the evil dead, chucky, Halloween

1.1.2. how will i use these movie references to influence my project

1.1.2.1. tone, style, story telling

1.1.2.2. do I want to steer away from the expected in horror game

1.1.2.2.1. how do i make the project unique

1.1.3. nightmare on elm street

1.1.4. smile

1.2. conspiracy, the unknown of who is an enemy or friend

1.3. plague, disease prevention

1.3.1. isolation

1.3.1.1. themes surrounding the black death, plague doctor, belief into how to cure aliments

1.3.1.2. how religion affected this

1.3.1.2.1. fear of supernatural, related the devil, witches, ghosts

1.4. supernatural, spiritual

2. key creators and influences

2.1. John romero

2.1.1. doom games, demon and environments, destruction

2.2. Kinetic games

3. contextual

3.1. religion in the medieval period

3.1.1. fear

3.1.2. followers, cults

3.2. mythology

3.2.1. different stories, beleifs, influence

3.3. superstitions and supernatural

4. relevant media

4.1. plague tale

4.1.1. relates to the context, rampant disease and death

4.2. DOOM

4.2.1. inspires different designs, for demons and enemy concepts

4.3. the last of us

4.4. horror movies, classics

4.4.1. a variety of themes within movies, visaul story telling

4.5. lord of the rings

4.5.1. DND, dice based combat

4.6. oblivion

4.6.1. fantasy elements, deadric gods, painting realm

4.6.2. story telling

5. key concepts

5.1. Fantasy post-apocalyptic

5.1.1. despair, isolation

5.1.2. alone, cold

5.2. apocalyptic scenes, murder

5.2.1. fighting among towns

5.2.2. phycological, visual

5.3. oil panting, distortion trapped in a realm, change of art style.

5.4. plague doctor, classes, guild of warriors based on the extermination of the supernatural

5.4.1. similar to the knight of stender from skyrim

5.4.2. guild of plague doctors, a variety of combat styles, can specialise in different areas

5.4.2.1. such as potion making, demonology, supernatural investigation, extermination

5.5. medieval, DND clicker based

5.5.1. the use of classic DND based enemies

5.5.1.1. roleplay and story development

5.5.1.2. visual novel

5.6. delve into different fantasy elements, find ways to develop this I an apocalyptic setting.

5.6.1. how would the protagonist work

5.6.2. morale based, what makes a decision good or bad, who decides

5.6.2.1. what is the outcome of this

5.7. class selection, different races

5.7.1. verities of enemy types

5.7.2. players with natural immunities

6. visual communication

6.1. Demonology

6.1.1. DOOM games, plague, Daggerfall

6.1.2. different concepts, conspiracy's, bible stories, omens

6.1.3. political views, religion

6.2. van Gogh

6.2.1. distorted art style, different realms

6.2.1.1. stylised around his artwork

6.3. phasmaphobia

6.3.1. ghosts varieties

6.3.2. hints, through dialogue

6.4. vampirism

6.4.1. red fall, varieties of vampires, origins and early description

6.4.2. Nosferatu

7. formal elements

7.1. dark tones, sharp changes in shape

7.1.1. distorted

7.1.2. muddy

7.2. juxtaposition of themes

7.2.1. switch between to unnerve the player, give false sense of security

7.3. dark colours, uses of red and black

7.3.1. visual hints

7.3.2. story based

8. audience

8.1. DND enthusiasts

8.1.1. story development

8.2. horror fans