New Asgard

A Virtual Realm based on Norse Mythology

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New Asgard par Mind Map: New Asgard

1. Quests and Missions

1.1. Main Quests

1.1.1. Core Objectives

1.1.2. Significant Milestones

1.2. Side Quests

1.2.1. Secondary Missions

1.2.2. Hidden Quests

1.3. Rewards

1.3.1. Unique Items

1.3.2. Skill Enhancements

2. Characters

2.1. Main Characters

2.1.1. Protagonists

2.1.2. Antogonists

2.2. Supporting Character

2.2.1. Allies

2.2.2. Rivals

2.3. Character Development

2.3.1. Backgrounds

2.3.2. Motivations

3. Storyline

3.1. Main Plot

3.1.1. Key Events

3.1.2. Central Conflict

3.2. Character Arcs

3.2.1. Main Characters

3.2.2. Side Characters

3.3. Quests & Missions

3.3.1. Main Quests

3.3.2. Side Quests

3.4. Unique Features

3.4.1. Step by Step

3.4.2. Rewards

4. Bestiary

4.1. Creatures by Realm

4.1.1. Emerald Forest

4.1.1.1. Skogkatt Jaeger

4.1.1.2. Fangmaw

4.1.1.3. Emerald Dragon

4.1.1.4. Trap Vine Spider

4.1.2. Fields of the Fallen

4.1.2.1. Draugr

4.1.2.1.1. Variant

4.1.2.1.2. Standard

4.2. Legendary Beasts

4.2.1. Trolls

4.2.1.1. Ice

4.2.1.2. Swamp

4.2.1.3. Forest

4.2.1.4. Desert

4.2.1.5. Mountain

4.2.2. Dragons

4.2.2.1. Stone

4.2.2.2. Dream

4.2.2.3. Emerald?

4.3. Factions

4.3.1. Bone Tribe

4.3.1.1. Bone Lord

4.3.1.2. Aberretions

4.3.1.3. Females

4.3.1.4. Bone Servitors

4.3.1.5. DreamStalkers

4.3.2. Mauraders

4.3.2.1. Lone Wolves

4.3.2.2. Hunting Packs

4.3.2.3. Factions

4.3.2.3.1. Red Rock Revivalists

5. Narrative Elements

5.1. Narrative Structure

5.1.1. Story Arcs

5.1.2. Pacing

5.2. Themes & Motifs

5.2.1. Core Themes

5.2.2. Recurring Motifs

5.3. Storytelling Techniques

5.3.1. Dialogues

5.3.2. Monologues

5.4. Player Choice & Consequences

5.4.1. Branching Paths

5.4.2. Impactfull Decisions

5.5. Immersion & Engagement

5.5.1. World-Building Details

5.5.2. Interactive elements

6. Items and Artifacts

6.1. Legendary Weapons

6.2. Enchanted Armor

6.3. Magical Artifacts

6.4. Crafting Materials

6.5. Potions & Elixirs

6.6. Jewels & Talismans

6.7. Artifacts of the Ancients

6.8. Inventors Corner

7. Technical Aspects

7.1. ASI Architecture

7.1.1. DARPA 2032

7.2. Game Development

7.2.1. Nine Realms Consortium

7.3. In-Game Technology

7.3.1. 2nd Generation Neural Bridge

7.4. Interactive Features

7.5. Player Contributions

7.6. Optimization & Performance

7.7. Security and Support

8. Civilization

8.1. Culture

8.1.1. Festivals

8.1.2. Traditions & customs

8.1.3. Art & Music

8.1.4. Fashion & Food

8.2. Politics

8.2.1. Governing Bodies

8.2.2. Laws & Legal Practices

8.2.3. Political Factions & Power Dynamics

8.2.3.1. Trade Guilds

8.2.4. Diplomacy & Relations

8.3. Economics

8.3.1. Agriculture & Animal Husbandry

8.3.2. Craftsmanship & Artisanship

8.3.3. Trade & Barter

8.3.4. Services

8.3.5. Resource Management

9. World Building

9.1. Nine Realms

9.1.1. Elysium City

9.1.2. Avalon

9.1.3. Heaven's Gate

9.1.4. Acheron's Crucible

9.1.5. The Endless War Gehenna

9.1.6. Nirvana the Ascent

9.1.7. The Celestial Expanse

9.1.8. Olympus Falls

9.2. Significant Locations

9.2.1. Major Cities

9.2.2. Hidden Areas

9.3. Mythology and History

9.3.1. Creation Myths

9.3.2. Legendary Battles

10. Game Mechanics

10.1. Combat System

10.1.1. Types of Combat

10.1.2. Special Abilitis

10.2. Attributes

10.3. character Creation

10.4. Skills

10.5. Rune Magic

10.6. Reputation

10.7. Exploration & Quests

10.7.1. Rewards for Exploration

10.7.2. Travel Mechanics

10.8. Faction System

10.9. Multiplayer & Co-Op Mechanics

10.10. Crafting

10.10.1. Resource Management

10.10.2. Items that can be crafted

11. Environment & Setting

11.1. Geographical Features

11.1.1. Caldera

11.1.2. Dream Sea

11.2. Cities and Settlements

11.2.1. Valkyrheim

11.2.2. Eikdal

11.2.3. Eikthymir

11.2.4. Kvasir’s Crossing

11.3. Weather and other Natural Phenomena

11.3.1. Dream Sea Tempest

11.3.2. Days of Endless Night

11.4. Environmental Challenges

11.4.1. Shifting Geography

11.5. Inhabitants interaction with the Environment

11.5.1. Strong conservationist policies

11.6. Flora and Fauna

11.6.1. Flora

11.6.2. Fauna

11.7. Impact of the Realms Histories

11.7.1. The scars of Ragnarok

11.7.2. Legacy Items

11.8. Technological and Magical Influence

11.8.1. Technological Desert

11.8.2. Rune Magic Science

11.8.3. Elemental Magic

11.8.4. Spirit Magic