THE HUNGER GAMES Costume Design Challenge Lesson 2 Brainstorm

Solve your problems or get new ideas with basic brainstorming

Lancez-Vous. C'est gratuit
ou s'inscrire avec votre adresse e-mail
THE HUNGER GAMES Costume Design Challenge Lesson 2 Brainstorm par Mind Map: THE HUNGER GAMES Costume Design Challenge  Lesson 2 Brainstorm

1. Flow of the lesson

1.1. 1 - Engage students through ICT.

1.2. 2 - Set clear expectations of the lesson.

1.3. 3 - Make criteria and challenge clear and concise.

1.4. 4 - Give oral feedback when required.

1.5. 5 - Organise and maintain order with grouping.

1.6. 6 - Encourage the use of ICT in the design process.

1.7. 7 - Reinforce the concept of sustainability and recycled materials.

2. Australian Curriculum Technologies Design Techonologies

2.1. Critique needs or opportunities for designing, and investigate materials, components, tools, equipment and processes to achieve intended designed solutions (ACTDEP024)

2.2. Generate, develop, communicate and document design ideas and processes for audiences using appropriate technical terms and graphical representation techniques (ACTDEP025)

2.3. Develop project plans that include consideration of resources when making designed solutions individually and collaboratively (ACTDEP028)

2.4. Negotiate criteria for success that include consideration of sustainability to evaluate design ideas, processes and solutions (ACTDEP027)

3. Learning Goals

3.1. At the end of this lesson students will be successfully scaffolded and can unpack and understand the technologies task at hand.

3.2. Students will be able to use teamwork and problem solving skills in order to form groups and begin designing.

3.3. Students will put in maximum effort in regards to the planning process.

4. Assessment

4.1. Formative

4.2. Completed using a checklist

4.3. Observation and annacdoatal notes

4.4. Ability to plan effectively will be reflected in formative assessment and final product.

4.5. Verbal and written feedback at the end of the lesson.