Branding myself
par Brandon Bolyard
1. Competitive
1.1. Performing at 110% at all times
1.2. Delivering the best possible product
1.3. Rise to any challenge given, no matter the odds
2. Persistant
2.1. Ensure the best possible performance from myself to deliver beyond expectation
2.2. Staying on development task, day in and out and not giving up
3. General experience with tools
3.1. Pakscape
3.2. GtkRadiant
3.3. Unreal Engine 4
4. Skills
4.1. World building
4.2. Level design
4.3. Community engagement
5. Team Player
5.1. The ability to effectively communicate with others.
5.2. Being able to work with others in different departments of the team.
6. Audience
6.1. EA
6.1.1. Ubisoft
6.2. Bioware
6.3. ID Software
6.4. What's important to them? And what do I want them to think?
6.4.1. Being able to work in a team based environment
6.4.2. Having strong communication skills
6.4.3. Strong sense of game tools
6.4.4. Being able to complete my task before deadlines
7. What not to do
7.1. Be a lone wolf, AKA not a team player.
7.2. Silent little to no communication between the team
7.3. Not brushing up and learning development tools
7.4. Not pitching ideas, or being creative
8. obstacles possibly faced with
8.1. Nervousness
8.1.1. Not having enough information, or correct knowledge of the company pitching to.
8.1.1.1. Being perceived as an elitist.
9. Hardest part on production and delivery
9.1. Making a twister out of my brainstorm
9.2. Way to much content then needed
9.3. Going over my 3-4 min presentation
10. Passion
10.1. For the community
10.2. Career+Company
10.3. Love for video games and design
11. Speed+Accuracy
11.1. Precise and quick with development tools
11.2. The ability to learn things quickly
12. Languages
12.1. Python
12.2. Lua
12.3. Unreal Kismet
13. Athletic+Healthy
13.1. Working out keeping a healthy sharp mind
13.2. Outdoor activities keeping the heart strong
13.3. Eating correctly to avoid obesity, preventing unnecessary health risks
14. STAR
14.1. What will they remember me by?
14.2. Strong presentation skills
14.2.1. Having a sense of humor, and being approachable
14.2.1.1. Strong portfolio
14.3. Be in inspiring, and to the point.
14.4. Eye contact, shift between one or more people.
14.5. Above all, be myself
15. What not to do
15.1. Not using college education to my advantage
15.2. Swaying away from questions being asked, aka not staying on point.
15.3. Keeping eye contact on one person, rather then shifting from the individuals around the room
15.4. Pretending to be someone I'm not!
16. Message to convey
16.1. My love for my career
16.2. I'm not just a designer but a passionate gamer, and that I understand the people and what they want
16.3. Why I believe I'm the best candidate for job
17. Tools for presentation
17.1. Power point
17.1.1. Mindmeister