Chapter 3 Text

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Chapter 3 Text par Mind Map: Chapter 3 Text

1. Vector font

1.1. Instructions and mathematical formula to describe each glyph

2. Text Elements used in Multimedia

2.1. Menus for navigation

2.2. Interactive buttons

2.3. Fields for reading

2.4. HTML documents

2.5. Symbols and Icons

3. Fonts & Typefaces

3.1. Font styles

3.1.1. Bold

3.1.2. Italic

3.1.3. Underlining

3.1.4. Outlining

3.2. Font Terminology

3.2.1. Kerning

3.2.2. Tracking

3.2.3. Baseline

3.2.4. Cap Height

3.2.5. X-Height

3.2.6. Ascenders / Descenders

3.2.7. Serif

3.2.8. Sans Serif

3.3. Cases

3.3.1. Capitalized letter-Uppercase

3.3.2. Small letter-Lowercase

4. Hypermedia

4.1. Is not constrained to be text-based.

4.2. Can include other media-graphics, images

4.3. Links

4.4. Anchors

4.5. Nodes

5. Hypertext

5.1. - Contains links to other texts.

5.2. Used for : Electronic publishing and reference works, Technical documentation, Educational courseware, Interactive kiosks, Electronic catalogs

6. Rasterization

6.1. The process of converting text from a vector description to a raster or bitmap description

7. Bitmaps font

7.1. Consist of a matrix of dots or pixels representing the image