Classroom Management and Learning Infrastructure

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Classroom Management and Learning Infrastructure por Mind Map: Classroom Management and Learning Infrastructure

1. Techincal Issues

1.1. Utilise Vivaling's troubleshooting slides to resolve the issue.

1.2. Make use of extensive TPR to identify the problem and to communicate with the parent or student

1.3. While waiting for a resolution you might want to keep the student engaged by showing pictures or doing some visual.

2. Rewards

2.1. Use Class Dojo to motivate the student to want to learn and to give them encouragement.

2.2. Make sure to implement a reward system from the start and to explain it to the student.

2.3. Anything from online tools, toys, stickers and sound effects can be used to reward the student.

3. Learner Engagement

3.1. Use extensive TPR throughout the class especially for young learners to keep them focused.

3.2. Games and interactive activities help make the learner the centre of the learning proocess and give them an element of autonomy.

3.3. Be creative and flexible. Gauge how the student responds to each activity and adapt accordingly.

4. Scaffolding

4.1. Model activities clearly first so the student can see or hear what to do.

4.2. New material should be accompanies by prompts. Hints, TPR, closed questions and multiple choice options are all useful to start with.

5. Time Management

5.1. Make use of a visible stopwatch. There are online tools for this

5.2. Make sure to plan the class first! Know exactly how long you have allocated for each activity so you can monitor them better.

6. Naughty Behaviours

6.1. Try to engage the child by doing a fun activity or showing them something that they like in order to motivate them.

6.2. Introduce a prop or a toy in order to capture their attention.

6.3. Wait and be patient. Never let naughty behaviour affect your positive attitude. Speak to their parents if necessary.

7. Spaced Repetition

7.1. Constantly review previous material in order to consolidate learning.

7.2. Newer material should be reviewed more often. Older material can be reviewed less frequently.

7.3. Effective warm up activities and memory/guessing games are all useful for this concept.

8. Gamification

8.1. By making the entire learning process as a kind of game, the student is constantly engaged and motivated to learn.

8.2. There are many online tools to help you. Class Dojo is one of the most popular and can help to motivate the student. It can also be used in conjunction with a reward system.

8.3. Throughout the class different types of games and activities should be used to offer variety. Interactive games, songs and drawing activities are all examples of this.