Why Integrate Technology

Começar. É Gratuito
ou inscrever-se com seu endereço de e-mail
Why Integrate Technology por Mind Map: Why Integrate Technology

1. 21st Century Skills

1.1. Creativity and Innovation

1.2. Communication and Collaboration

1.3. Research and Information Literacy

1.3.1. Educators 4. Promote and Model a. Advocate, model, and teach safe, legal and ethical use of digital information and technology, including respect for copyright, intellectual property and the appropriate documentation of sources. c. Promote and model digital etiquette and responsible social interactions related to the use of technology and information

1.4. Critical Thinking

1.5. Nonlinear Thinking

1.5.1. Benefits of Multimedia

1.5.1.1. Students

1.5.1.1.1. Stimulates the Senses

1.5.1.1.2. Promotes Active Learning

1.5.1.1.3. Provides Practice in Using 21st Century Skills

1.5.1.1.4. Opportunities for Ethical Use of Technology

1.5.1.1.5. Enhances Nonlinear Thinking

1.5.1.2. Teachers

1.5.1.2.1. Helps Communicate Instructions

1.5.1.2.2. Provides Practice in facilitating Learning

1.5.1.2.3. Offers Opportunities to Differentiate Instruction

1.6. Visual Literacy and Visual Thinking

1.7. Spatial Thinking

1.8. Digital-Age Reflection

2. Teachers Should Be Different: Teacher Preparation Should Be Different

2.1. Professors model technology integration in PTE

2.2. Good Model Technology integration for your students

2.3. Universal Design for Learning

2.3.1. 3 Principles

2.3.1.1. Multiple means of Representation (What)

2.3.1.2. Multiple means of engagement (why)

2.3.2. Why technology is important to UDL

2.3.2.1. Assistive Technologies

2.3.2.2. Accessibility

2.3.2.3. Online Resources

2.3.2.3.1. TechMatrix

2.3.2.3.2. Common Sense Media

3. Standards Are Different

3.1. ISTE Standards

3.1.1. Copyright & Fair Use

3.1.1.1. Students

3.1.1.1.1. 2. Digital Citizen: c. demonstrate an understanding of and respect for the right...

3.1.1.1.2. 2. Digital Citizen: b. engage in positive, safe, legal and ethical behavior...

3.1.1.2. Educators

3.1.1.2.1. 3. Citizen: c. mentor students in the safe, legal and ethical practices...

3.1.1.2.2. 3. Citizen: a. create experiences for learners to make positive, socially responsible...

3.1.2. Safe Use of the Internet

3.1.2.1. Students

3.1.2.1.1. 2. Digital Citizen: a. cultivate and manage their digital identity and reputation...

3.1.2.1.2. 2. Digital Citizen: d. manage their personal data to maintain digital privacy and security...

3.1.2.1.3. 2. Digital Citizen: b. engage in positive, safe, legal and ethical behavior...

3.1.2.2. Educators

3.1.2.2.1. 3. Citizen: a. create experiences for learners to make positive, socially responsible...

3.1.3. Cyber-Bullying

3.1.3.1. Students 2. Digital Citizen d. Manage your personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online a. Cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world b. engage in safe, legal, and ethical behaviour...

3.1.3.2. Educators 4. Promote and Model a. Advocate, model, and teach safe, legal and ethical use of digital information and technology, including respect for copyright, intellectual property and the appropriate documentation of sources. c. Promote and model digital etiquette and responsible social interactions related to the use of technology and information

3.2. Ohio Standards

4. The World is Different: Global

4.1. Increased global competition for jobs

4.2. Rapid pace of technology changes require adaptable skills

4.3. Global World and Workplace

4.3.1. Increased Global competition for jobs

5. Students are Different

5.1. Characteristics of Digital Students

5.1.1. Multitaskers

5.1.2. Always on or connected

5.1.3. Multimedia Oriented

5.1.4. Used to a stimulating environment

5.2. Different Types of Learners

5.2.1. Multiple Intelligences

5.2.2. Culture, Ethnicity, and Languages

5.2.3. ADD/ADHD

5.2.4. Learning Styles

5.2.5. At Risk

5.2.6. Gifted and Talented

5.2.7. Physical Disabilities

6. Digital Age Reflection

7. Multiple Means of Action and expression (how)