1. Curricular Considerations
1.1. While meeting the tight semester deadlines, would there be enough time to first train the students in required skill set to learn via EdTech and still complete the syllabi in time?
1.2. Would EdTech take the focus off the subject matter per say?
1.2.1. Would tedious EdTech tasks dampen interest in some difficult Scientific concepts?
1.3. In long-term, would EdTech kill the book/journal reading culture?
1.3.1. Can EdTech interventions match the quality of original research articles?
1.3.2. Can the politics of costly books and their availability be thwarted by EdTech and make Science Education available across all socio-economic groups?
2. Quality of Innovations
2.1. Can simulations justify complex experimentation in Science labs?
2.1.1. Can there be EdTech platforms that could make students learn that most of the natural Scientific relationships are non-linear?
2.2. Can EdTech resuscitate interest in classical Science subjects like Taxonomy?
2.2.1. Would EdTech innovations be only restricted to Engineering concepts and legos?
2.2.1.1. Is funding available for EdTech adaptations of general Science subjects also?
2.3. Can gaming make Higher Education interesting for Science students?
2.3.1. Can original research be adapted to games to facilitate the learning of tough Scientific concepts?
3. Educators
3.1. Are Educators inclined towards EdTech interventions in Science?
3.1.1. Do they want to contribute towards the development of specialized curriculum?
3.1.1.1. Do they want to simplify Science subjects for general mass or they believe that reading Science is a priviledge?