1. Tech Trends
1.1. The brain craves newness, creativity, and relevance to life.
1.2. Adults who choose this method are already highly educated
1.2.1. High learning expectations
1.3. Reflection is a MUST!
1.3.1. Follow up mentor groups (What's App, Facebook, or simple note cards during course)
1.4. Opportunity for application and presentation
1.4.1. If you can teach a concept or apply a technique, it has a better chance of creating long-term memory.
1.5. iSpring recommends 60% text, 40% media based for elearning modules
2. Neuroscience of Learning
2.1. MUST be experiential and active (people retain 80% of what they DO) (Basiel, 2020)
2.1.1. ACTIVE Learning
2.1.1.1. Role play
2.1.1.2. Peer review
2.1.1.3. Case Study
2.1.1.4. Debate pros/cons
2.1.2. Keep the learning environment safe (respectful)
2.2. Influenced by sleep, nutrition, exercise, and stress
2.3. REPEAT what you want Remembered!
2.3.1. Have participants share one new idea at the end of the course. No repeats!
2.4. VISION is our most dominant sense
2.4.1. Video demonstrations should be limited in audio content.
3. Brain-Based Learning
3.1. Keep Moving!
3.1.1. Smaller amounts of information
3.1.2. Movement breaks every 15 minutes: Fanny Fatigue is real!
3.2. Humor!
3.2.1. Decreases stress for learners
3.2.2. Laughing at yourself makes you more approachable
3.3. Add MUSIC when appropriate
3.3.1. i.e. during labs, case studies
3.4. Bloom's Taxonomy of Learning
3.4.1. Active learning (objectives paired with activities)
3.5. Pappas Model
3.5.1. Includes: understanding, reflection, application, analysis of action, creation of new solutions
3.6. Reflection on learning experience
4. Do not assume age defines a mindset, instead create an environment of safety and respect.
5. Across Generations & Learning Styles
5.1. Transformational: Reflection leading to change in perception
5.1.1. Can take time for a shift in thought to occur.
5.2. Self-Directed: Individual choice of pace and pathway
5.2.1. i.e. Online learning modules
5.3. Project Based Learning: Group problem solving tasks
5.3.1. i.e. Case Studies
5.4. Andragogy: Real life problem solving
5.4.1. Practical application of a skill; Have participants bring in their own case studies
5.5. Experiential Learning: Trial and error
5.5.1. i.e. Motor Learning and Control (mistakes are just as important as successes!)
5.6. Action Learning: Long standing teams that work on projects
5.6.1. Can build emotional intelligence, add accountability, and diverse solutions
6. Cultural Competence
6.1. R-E-S-P-E-C-T
6.2. Linguistic and Social aspects
6.3. Time in community with others will build trust and connection
7. Pedagogy
7.1. Social Theory: Role model and imitation
7.2. Psychodynamic: Past trauma or current stress can decrease learning
7.2.1. Create a safe space
7.3. Minimalist: Keep to the main point and avoid excess
7.3.1. Streamline information
7.4. Humanistic: Emotionally driven
7.4.1. Role of facilitator
7.4.2. Active learning
7.5. Constructivist: learn through trying (trial and error)
7.5.1. Role of facilitator
8. New Skills
8.1. Takes great effort
8.1.1. Structured Practice
8.1.2. Feedback
8.1.3. Repetition
8.1.4. Motivation
8.1.5. Access to resources