Scale- up Card Game Map (show impt items/encounters)

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Scale- up Card Game Map (show impt items/encounters) por Mind Map: Scale- up Card Game Map (show impt items/encounters)

1. Grip Tokens

2. Climber Meeples

3. Action Phase: Move [player must first decide how many Grip tokens they plan to use that turn.] total number on all the Grip tokens by the player that round will represent the Grip Strength of the player that round. To determine how many sections a player moves that round, they will shuffle their speed deck and reveal the cards one at a time, starting from the card

4. Advance Card

5. Intermediate Card

6. Basic Card

7. Move Card

8. Special Move (SM) Cards

9. Action Phase: Rest

10. ● The player will flip it over and compare the number on the wall card with their grip strength. If the number is equal or lower than the grip strength, the player can move to that section/wall card.

11. ● If the number on the wall card is equal or higher than the Grip Strength, the player has lost their grip and DOES NOT move the that wall card. Their action phase ends immediately.

12. ● The S wall card will always cause the player to lose their grip the first time it is opened (unless otherwise stated). Note: Once revealed, the S wall card has the following Grip Challenge value; 3 for the Basic Wall, 4 for the Intermediate wall.

13. Once the full Move Speed has been resolved or they have lost their grip, the player turns ends.

14. All Grip cards and Speed tokens used will be returned to the pool.

15. Recovery Phase

16. Rest Card: The player draws 1 Grip card and takes 1 Speed token.

17. Recovery :The player draws 2 Grip cards and takes 2 Speed tokens.

18. SM Card: Players can use any number of special cards during their action phase.

19. How to Play Player order for the first round will be from youngest to the oldest. If there is a tie, determine randomly. Each turn consists of 2 phases. The action phase, followed by the recovery phase.