Virtuality meets Reality

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Virtuality meets Reality por Mind Map: Virtuality meets Reality

1. Sander Veenhof uses AR at the MoMa

2. Patrick Moya

2.1. Moya: video for MetaMeets

3. even avatars escape

3.1. insert extract project

4. artists explore possibilities...

4.1. then again, sound is magical...

4.1.1. Artistide Despres, Marx Cattaneo

5. Games change into...

5.1. ARG

5.1.1. Ingress

5.1.2. even in Antwerp...

6. virtual objects escape...

6.1. Minecraft Reality

6.1.1. Janko Roettgers (GigaOM): If your apps aren’t just running on a phone or a tablet anymore, but essentially on top of the real world — what kind of apps do you build?

7. physical world enters virtuality

7.1. using the Kinect!

7.1.1. applications

7.1.1.1. machinima

7.1.1.2. adult stuff?

7.1.1.3. games

7.2. using tablets and their sensors

7.2.1. applications

7.2.1.1. visiting archeological stuff, seeing the virtual reconstruction moving around

8. Long live shared creative spaces!

8.1. but now, the 3D creative space use cases...

8.1.1. plus side

8.1.1.1. allows for brainstorming

8.1.1.2. sharing one virtual space

8.1.1.3. allows for early prototyping

8.1.1.4. Colleberation without borders

8.1.1.4.1. Kansas to Cairo project

8.1.1.5. Tool for taking people out of their social issolation

8.1.1.5.1. Virtual Ability

8.1.1.6. Simulation

8.1.1.7. Interactive Cross Media Events

8.1.1.7.1. MetaMeets

8.1.1.7.2. Virtual Worlds bet practice in education

8.1.2. negative side

8.1.2.1. ideal designs for 3D-printing are not ideal for virtual worlds (number of polygons, hollow objects etc)

8.1.2.2. comptition may stand in the way of virtual collaboration

8.2. which virtual environments?

8.2.1. second life

8.2.1.1. boasts big community, good graphics...

8.2.2. OpenSim

8.2.2.1. open source version of second life

8.2.2.1.1. much smaller community, but interesting for internal corporate use, education...

8.2.3. Jibe Unity 3D

8.2.3.1. browser based, interesting for marketing (no need of on the fly content creation and changes)

8.2.4. Cloud Party

8.2.4.1. in development, browser based

8.2.5. Active Worlds

8.2.6. OpenWonderland

9. Let's Create in 3D

9.1. 3D progam tools

9.1.1. 3D progams (open source)

9.1.1.1. Blender

9.1.1.2. Sketchup

9.1.2. 3D programs (not free)

9.1.2.1. Maya

9.1.2.2. Cinema 4D studio

10. SL is like a niche, but maybe...

10.1. it can mutate!

10.2. teleport, but differently

10.3. virtual money, but no lindens

11. Industry changes...

11.1. thanks to the Makers

11.1.1. Wired, Chris Anderson

11.1.2. The Book

11.1.2.1. inspired also by...

11.1.2.1.1. Cory Doctorow

11.1.2.2. discussed by...

11.1.2.2.1. The Economist

11.1.2.2.2. Peter Schmitt (MIT):

11.2. and thanks to markets such as...

11.2.1. Etsy

11.2.2. and Thingiverse

11.2.2.1. and their social network of things...

11.2.2.1.1. Welcome to your Dashboard, the all-in-one place to track your favorite Things, designers, and activity on Thingiverse!

11.2.3. and Shapeways

11.2.3.1. Virtual World designers

11.2.3.1.1. Maxi Gossamer

11.2.3.1.2. Draxtor

11.2.3.2. Mixee Me

11.2.4. 3DSVP

11.3. thanks to affordable tech and infrastructure

11.3.1. fablabs

11.3.2. sculptris

11.3.2.1. tutorials

11.3.3. meshlab