Bot (ADC)
por Alexander Knieps

1. Macro
1.1. All-in advantages
1.1.1. Wave sizes
1.1.2. Levels
1.1.3. Summoner Spells
1.1.4. Items
1.2. Jungle position (strong / weakside)
1.3. Wave Management
1.3.1. Push for objectives
1.3.2. Freeze for safety
1.3.3. Slowpush for bounce / recall
1.4. Strong / Weak Early
1.5. Wards (early yellow -> late blue)
1.6. Slow push for level 2 spike (6 melee, 3 ranged)
2. Micro
2.1. Tethering
2.1.1. Attack Range
2.1.2. High threat ranges (towers, low-range mages, assassins)
2.2. Position relative to wave
2.3. Triangle pressure
2.4. Continuous kiting
2.5. Skillshot dodging
2.5.1. Circular motion
2.5.2. Side/side vs front/back movement
2.6. Grouping w/ allies vs spacing enemies
2.7. Interaction patterns
2.7.1. All-In (w/ Tanks)
2.7.2. Short-Trade (w/ Enchanters)
2.7.3. Poke (w/ Mages)