
1. UDL
1.1. Universal Design for Learning
1.1.1. Takes into account the variability of all students and makes accommodations in favor of them.
1.1.1.1. Engagement
1.1.1.2. Representation
1.1.1.3. Action and Expression
1.2. Ways to deliver instruction
1.2.1. Lectures, internet software, group work, hands on activities.
1.3. UD IT (technology) needs to be
1.3.1. Perceivable
1.3.2. Operable
1.3.3. Understandable
1.3.3.1. Everything given to students online needs to work on each of their own devices.
1.3.4. Robust
2. Copyright
2.1. The right to copy
2.1.1. Fair use: You have the right to take down any stolen work.
2.2. The original owner or anyone given clearance from the owner is allowed to copy or reproduce.
2.3. Plagerism
2.3.1. Using someone else's work as your own.
2.3.1.1. Make sure togive credit to the original owner when using sources other than your own!
2.4. Evaluating Infomation
2.4.1. For articles/books: CRAAP test. Check for currency, relevance, authority, accuracy, and purpose.
2.4.2. For websites: Check for the author, motivation/bias, evidence, and timeliness.