1. Revenue Stuff
1.1. Reality Coin Purchase
1.2. Card Purchase
1.3. Upgrade Purchase
1.4. Marketplace Purchase
1.5. Advanture Purchase
2. Ae Explainer
2.1. AR Hype
2.2. Card Anathomy
2.3. Collections
2.4. Marketplace
2.5. Customisation
2.6. Roadmap/Tree
2.7. Revenue Stuff
2.8. Before After
2.9. 3D Tracked Schene Maybe
2.10. Tokenomy
2.11. Partners
3. Whitepaper
4. Pools
4.1. Card Staking
4.2. Coin Card Staking
4.3. Card Deck Pool
4.4. Card Breeding
4.5. Rented Card Breeding
5. Gameplay
6. User Experience
6.1. APP UI
6.1.1. Main Menu
6.1.1.1. Logo
6.1.1.2. Battlefield Icon
6.1.1.3. Armory Button
6.1.1.4. Fake crypto/account buttons
6.1.2. Camera Menu
6.1.2.1. Attack Button
6.1.2.2. Enrgy Counter
6.1.2.3. End Turn Button
6.1.2.4. Special Power Button
6.1.2.5. Remaining Deck Counter
6.1.3. Card Inspection Menu
6.1.3.1. Card Description
6.1.3.2. Upgrade Modules
6.1.3.3. Equipped Skins n shit
6.2. Card UI
6.3. Website UI
6.4. Presentation UX
7. Roadmap
7.1. Cross Game Dev
7.1.1. CardGame
7.1.2. Battlerite
7.2. Players Chose Next Game Platform
7.3. BR First to monetize
8. Gamemodes
8.1. Ranked w/prestige
8.2. Arena w/token
8.3. Multiplayer Casual
8.4. Offline Casual
8.5. PvE Adventures
9. Blockchain
10. Realities
10.1. Punk
10.1.1. BioPunk
10.1.2. CyberPunk
10.1.3. SteamPunk
10.2. Mhytical
10.2.1. Soulslike
10.2.2. Diablo Like
10.2.3. Beast
10.3. Civilization
10.3.1. Pirate
10.3.2. Viking
10.3.3. Ninja
10.3.4. Medieval
10.4. Fantasy
10.4.1. Wizards
10.4.2. Elf
10.4.3. Dragons
10.5. Mhytology
10.5.1. Greek
10.5.2. Egypt
10.5.3. Japan
10.6. Cartoon
10.6.1. Old School
10.6.2. New School
10.6.3. Artistic ( Castlevania Like )
11. Realities
11.1. Punk
11.1.1. BioPunk
11.1.2. CyberPunk
11.1.3. SteamPunk
11.2. Mhytical
11.2.1. Soulslike
11.2.2. Diablo Like
11.2.3. Beast
11.3. Civilization
11.3.1. Pirate
11.3.2. Viking
11.3.3. Ninja
11.3.4. Medieval
11.4. Fantasy
11.4.1. Wizards
11.4.2. Elf
11.4.3. Dragons
11.5. Mhytology
11.5.1. Greek
11.5.2. Egypt
11.5.3. Japan
11.6. Cartoon
11.6.1. Old School
11.6.2. New School
11.6.3. Artistic ( Castlevania Like )
12. Roadmap
13. Deck Types
13.1. Aggro
13.2. Control
13.3. OTK
13.4. Buildup
13.5. Citybuilding
14. Realities
14.1. Punk
14.1.1. BioPunk
14.1.2. CyberPunk
14.1.3. SteamPunk
14.2. Mhytical
14.2.1. Soulslike
14.2.2. Diablo Like
14.2.3. Beast
14.3. Civilization
14.3.1. Pirate
14.3.2. Viking
14.3.3. Ninja
14.3.4. Medieval
14.4. Fantasy
14.4.1. Wizards
14.4.2. Elf
14.4.3. Dragons
14.5. Cartoon
14.5.1. Old School
14.5.2. New School
14.5.3. Artistic ( Castlevania Like )
14.6. Mhytology
14.6.1. Greek
14.6.2. Egypt
14.6.3. Japan
15. Block ?
15.1. Tiered
15.1.1. Immunity
15.1.1.1. Regen
16. Herolar
16.1. Questing
16.2. Passive / Hero Power
16.3. Stats
16.4. Building Synergy
16.5. Social
17. Phases
18. Buildings
18.1. Base HP
18.2. Tier
18.3. Field Synergy
18.4. Passive / Building Power
18.5. Energy
19. Devlopment
19.1. Unreal Backend Stuffff
19.2. Web Development
19.3. Unreal Developer
19.4. Server Side Devleper
20. Lore
20.1. Punk
20.1.1. BioPunk
20.1.2. CyberPunk
20.1.3. SteamPunk
20.2. Mhytology
20.2.1. Greek
20.2.2. Egypt
20.2.3. Japan
20.3. Mhytical
20.3.1. Soulslike
20.3.2. Diablo Like
20.3.3. Beast
20.4. Civilization
20.4.1. Pirate
20.4.2. Viking
20.4.3. Ninja
20.4.4. Medieval
20.5. Fantasy
20.5.1. Wizards
20.5.2. Elf
20.5.3. Dragons
20.6. Cartoon
20.6.1. Old School
20.6.2. New School
20.6.3. Artistic ( Castlevania Like )
21. Realities
21.1. Punk
21.1.1. BioPunk
21.1.2. CyberPunk
21.1.3. SteamPunk
21.2. Mhytical
21.2.1. Soulslike
21.2.2. Diablo Like
21.2.3. Beast
21.3. Civilization
21.3.1. Pirate
21.3.2. Viking
21.3.3. Ninja
21.3.4. Medieval
21.4. Fantasy
21.4.1. Wizards
21.4.2. Elf
21.4.3. Dragons
21.5. Mhytology
21.5.1. Greek
21.5.2. Egypt
21.5.3. Japan
21.6. Cartoon
21.6.1. Old School
21.6.2. New School
21.6.3. Artistic ( Castlevania Like )