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Chapter 4 Images
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TY
Tan Yi Hong
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Chapter 4 Images
por
Tan Yi Hong
1. Bitmaps images format suited
1.1. Photo-realistic images
1.2. Complex drawings requiring fine detail
2. Bitmaps come from?
2.1. Capture a bitmap using a camera.
2.2. Capture a bitmap from a photo or other artwork using a scanner to digitize the image
2.3. Make a bitmap from scratch with a paint or drawing program
2.4. Grab a bitmap from an active computer screen with a screen capture program, then paste it into a paint program or your applications.
3. Legal right protecting
3.1. Public domain images
3.2. Royalty-free images
3.3. Right-managed images
4. Vector-drawn graphics
4.1. Applications of vector-drawn object
4.2. How vector-drawn images work
4.3. Vector-drawn images versus bitmaps
5. Features of a 3-D application
5.1. Modeling-Placing all the elements into 3-D space.
5.2. Extrusion- The shape of a plane surface extends some distance.
5.3. Lathing- A profile of the shape is rotated around a defined axis
6. natural light and color
6.1. Additive color
6.2. Subtractive color
6.3. Color models
7. Colors and Palettes in Multimedia
7.1. Color palettes
7.2. Dithering
8. Images File Types Used in Multimedia
8.1. Windows formats
8.2. Cross- platform formats
8.3. Image File Compression
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