DMM5018 - Chapter 3 Text

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1. Computers and Text

1.1. Bitmap font and Vector font

1.1.1. Bitmaps font

1.1.1.1. File sizes increases as more sizes are added

1.1.1.2. Require a lot of memory

1.1.1.3. Non-scalable

1.1.2. Vector font

1.1.2.1. File size is much smaller than bitmaps

1.1.2.2. TrueType, OpenType, PostScript

1.2. Characters sets

1.2.1. ASCII

1.2.2. Extended Character set

1.2.3. Unicode

2. Hypertext vs Hypermedia

2.1. Hypertext

2.1.1. Electronic publishing and reference works

2.1.2. Technical documentation

2.1.3. Educational courseware

2.1.4. Interactive kiosks

2.1.5. Electronic catalogs

2.2. Hypermedia

2.2.1. Links

2.2.2. Nodes

2.2.3. Anchors

3. Understanding

3.1. Font and Typrface

3.1.1. Font Styles

3.1.1.1. Boldface

3.1.1.2. Italic

3.1.1.3. Underlining

3.1.1.4. Outlining

3.1.2. Font Terminology

3.1.2.1. Baseline

3.1.2.2. Cap height

3.1.2.3. X-height

3.1.2.4. Ascenders/ Descenders

3.1.2.5. Kerning

3.1.2.6. Tracking

3.1.2.7. Serif vs Sans serif

3.1.3. Cases

3.1.3.1. Uppercase

3.1.3.2. Lowercase

4. Text Elements

4.1. Menu for navigations

4.1.1. Simple menu consists of a text list of topics

4.2. Interactive buttons

4.2.1. Clickable object that executes a command when activated

4.3. Fields for reading

4.3.1. A documents can be printed in one of two orientations

4.3.1.1. Portraits

4.3.1.2. Landscape

4.4. HTML documents

4.4.1. Standard markup language used to create web pages

4.5. Symbols and icons

4.5.1. Used to convey human emotions Symbolic representations of objects and pocesses