2011 Technology Horizons

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2011 Technology Horizons por Mind Map: 2011 Technology Horizons

1. Resources

1.1. Examples

1.1.1. Wisconsin Architecture Wiki

1.1.1.1. Service Taxonomy

1.1.1.2. Brick Diagram Taxonomy

1.1.1.3. Brick Diagrams

1.1.1.3.1. Identity Lifecycle

1.1.1.4. SOA Roadmap Checkpoint

1.1.1.5. SOA

1.2. Gartner

1.2.1. Gartner 11 Trends for 2011

1.2.2. Gartner: Identity in 2011 Anything But Dull

1.3. Educause

1.3.1. Educause: Lifelong Learning the New Normal for Higher Education

1.3.2. Educause: Top Ten IT Issues 2010

1.3.3. The Tower and the Cloud

1.3.4. You 3.0 The Most Important Evolving Technology

1.4. JISC

1.4.1. JISC: Five Factors for Survival

1.4.2. Institutional Innovation SSBR

1.4.2.1. Institutional Responsiveness

1.4.2.2. Institutional Effectiveness

1.4.2.3. Institutional Efficiency

1.4.3. Strategy InfoKit

1.4.4. Enterprise Architecture Practice Group

1.5. Trends

1.5.1. Richard Watson: Trends Summary 2011

1.5.2. Now and Next: Extinction Update 2009

1.5.3. Now and Next: Innovation Timeline 1900-2050

1.5.4. Xplana: Education and Technology Trends 2011

1.5.5. Going Mobile 2010 Year in Review

1.5.6. CIO: Twenty Companies to Watch in 2001

1.5.7. ZapThink Vision for Enterprise IT 2020 Poster

1.5.7.1. Location Independence

1.5.7.2. Global Cubicle

1.5.7.3. democratization of Technology

1.5.7.4. Deep Interoperability

1.5.7.5. Complex Systems Engineering

1.5.8. Mintel: Consumer Trends 2011

1.5.9. McKinsey: 10 Tech Enabled Trends

1.5.10. Now and Next: Trends and Technology Map 2010

1.5.11. HBR: Agenda 2011

1.5.12. THE Journal: 2020 Vision

1.6. Business Models

1.6.1. Xplana: New Business Models in Higher Education

1.6.2. Business Model Generation

1.6.3. Gamestorming

1.6.4. Xplane: Business Design Thinking

1.7. UUK

2. Analyst Trend Predictions

2.1. Location Independence

2.1.1. Presence

2.2. Utility

2.2.1. Ubiquity

2.2.2. Cloud

2.3. Standards and Interoperability

2.4. Patterns and Analytics

2.5. Collaboration

3. HE Specific Trends

3.1. Lifelong Learning

3.2. Discovery not Delivery

3.3. Nanocasting

3.4. Services not Content

4. Wildcards

4.1. Micropayments

4.2. Proximity Devices

4.3. HTML5

4.4. Design Thinking